Terraforming Project Blueprints

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Terraforming Projects are construction projects initiated from a user base built onto a planet or moon.

Unlike other item/ship type of constructions they give bonuses to planetary suitability or extractor slots. Finished projects are normally visible to planetary scanners.

Some projects require completion of lower tech projects or some planetary features before they can be started. Like always in construction projects, a Blueprint is required that needs to be equipped to the base. They can only be built once per planet or moon, but it does not matter which base builds them.

All Terraforming Project Blueprints are 1 time use, 1 size, 2k weight, and have no max workforce.

Suitability = MAX 125%(Planet Suitability + Colonial Administrator modifier + planet projects modifier)

  • NOTICE: Values marked with * are total values together with required project.



Noxious

Name TL

Bonus

Suitability

Bonus Extractors Metals Manhours needed to make Initial Material Periodic Required Project Description Location
Atmosphere Scrubbing Planetary Blueprint 9 +5% none 5k 50k   none

25M Credits,

5k Fembot,

5k Gravity Controller,

5 Ace Pest Control

none Builds Pre-Fabricated Atmosphere Scrubbing Project, Dispatch a squad of fembots to disperse the deadly fumes. Handel's Cove - 1M
Atmosphere Cleansing Project Planetary Blueprint 12 +15%* none 50k 250k none

500M Credits,

10k Fembot,

10k Gravity Controller,

50 Janitor's Special Cleaner,

10 Ace Pest Control

Atmosphere Scrubbers Builds Pre-Fabricated Atmosphere Cleansing Project, Property values will soar if your planet doesn't smell like rat dung! Handel's Cove - 10M
Atmosphere Scraping Project Planetary Blueprint 16 +25%* none 500k 1.25M none

1B Credits,

50k Fembot,

50k Gravity Controller,

50 Ares Extermination,

20 Ace Pest Control

Atmosphere Cleansers Builds Pre-Fabricated Atmosphere Scraping Project,Send an army of fembots to give your world that "new planet" smell! Handel's Cove - 100M



Low Gravity

Name TL

Bonus

Suitability

Bonus Extractors Metals Manhours needed to make Initial Material Periodic Required Project Description Location
Dark Matter Injection Planetary Blueprint 9 +10% none 2,500 50k

5 Dark Matter,

5k Cyborg,

5 Advanced Metal Drill

50k Nuclear Waste,

50M credits

none Builds Pre-Fabricated Dark Matter Injection, No gravity? No problem! Underworld - 1M
Extended Dark Matter Injection Planetary Blueprint 12 +15%* none 2,500 250k

15 Dark Matter,

5k Cyborg,

15 Advanced Metal Drill

250k Nuclear Waste,

250M Credits

Dark Matter Injection Builds Pre-Fabricated Extended Dark Matter Injection,, Your people will feel grounded when they give in to the dark side. Underworld - 1M
Total Dark Matter Injection Planetary Blueprint 16 +25%* none 2,500 1.25M

25 Dark Matter,

25k Cyborg,

25 Advanced Metal Drill

1.25M Nuclear Waste,

500M credits

Extended Dark Matter Injection Builds Pre-Fabricated Total Dark Matter Injection, Can we possibly fit in more dark matter? We sure can! Underworld - 1M



Blistering

Name TL

Bonus

Suitability

Bonus Extractors Metals Manhours needed to make Initial Material Periodic Required Project Description Location
Global Cooling Project Planetary Blueprint 9 +10% none 2,500 50k 20 Freon Foundation

5k Psion Icicles,

150M credits

none Builds Pre-fabricated Global Cooling Project, You people will feel much better when they're not catching fire. Glass Matrix - 1M
Global Freezing Project Planetary Blueprints 12 +20%* none 2,500 250k 100 Freon Foundation

15k Psion Icicles,

500M credits

Global Cooling Project Builds Pre-fabricated Global Freezing Project, Your people will feel better when their crops don't catch fire. Glass Matrix - 1M
Project Big Chill Planetary Blueprint 16 +30%* none 2,500 1.25M 500 Freon Foundation

40k Psion Icicles,

1.25B credits

Global Freezing Project builds Pre-fabricated Project Big Chill, Planetary Air Conditioning Glass Matrix - 1M



Heavy Gravity

Name TL

Bonus

Suitability

Bonus Extractors Metals Manhours needed to make Initial Material Periodic Required Project Description Location
Gravity Controller Experiment Planetary Blueprint 9 +10% none 2,500 50k

5k Gravity Controller,

5k Personal Computers

500k Microchips,

5M credits

none Builds Pre-fabricated Gravity COntroler Experiment, Lighten up! Gargan - 1M
Gravity Controllers Planetary Blueprint 12 +20%* none 2,500 250k

10k Gravity Controller,

10k Personal Computers

2.5M Microchips,

250M credits

Gravity Controller Experiment Builds Pre-fabricated Gravity Controllers, Medium-scale gravity control Gargan - 1M
Maximum Gravity Controllers Planetary Blueprint 16 +30%* none 2,500 1.25M

30k Gravity Controller,

30k Personal Computers

5M Microchips,

750M credits

Gravity Controllers Builds Pre-fabricated Maximum Gravity Controllers, Let your people feel light again. Gargan - 1M



Frozen

Name TL

Bonus

Suitability

Bonus Extractors Metals Manhours needed to make Initial Material Periodic Required Project Description Location
Project Little Greenhouse Planetary Blueprint 9 +10% Space Oats +2, Baobabs +2 2,500 50k 10 Fabulous Factory Parts

500k Space Whisky,

1M Baobabs,

10 Petroleum,

50M credits

none Builds Pre-fabricated Project Little Greenhouse, A planet-wide campfire Lavanite - 1M
Project Greenhouse Planetary Blueprint 12 +15%* Space Oats +4*, Baobabs +4* 2,500 250k 15 Fabulous Factory Parts

3M Space Whisky,

5M Baobabs,

50 Petroleum,

250M credits

Project Little Greenhouse Builds Pre-fabricated Project Greenhouse, Anyone got a match? Lavanite - 1M
Project Big Greenhouse Planetary Blueprint 16 +25%* Space Oats +6*, Baobabs +6* 2,500 1.25M 20 Fabulous Factory Parts

5M Space Whisky,

10M Baobabs,

250 Petroleum,

1B credits

Project Greenhouse Builds Pre-fabricated Project Big Greenhouse, Some people just want to see the world burn. Lavanite - 1M



No Requirements // Will work on moons

Name TL

Bonus

Suitability

Bonus Extractors Metals Manhours needed to make Initial Material Periodic Required Project Description Location
Deep Core Mining Project Blueprint 12 -10% Metals +5 50k 50k none

10k Cyborg,

50 Titanium Sheet,

50 Advanced Metal Drill,

50M credits

none So what if a few peasants fall into holes now and then? Ring - 10M
Deeper Core Mining Project Blueprint 16 -15%* Metals +10* 500k 50k none

25k Cyborg,

50 Titanium Sheet,

20 Laconia Sheet,

50 Advanced Metal Drill,

250M credits

Deep Core Mining Only 15% chance of deadly volcano eruptions. Ring - 100M



No Requirements

Name TL

Bonus

Suitability

Bonus Extractors Metals Manhours needed to make Initial Material Periodic Required Project Description Location
Space Oat Hydroponics Planetary Blueprint 9 none Space Oats +10 2,500 2,500

1,000 Space Oats,

1 Hydroponics

none none Fully enclosed structures for growing space oats Free Market - 5M
Orbital Habitats Planetary Blueprint 9 +10% none 5k 2,500   none

50k Metal,

20k Silicon,

1k Portable Lavatory,

1k Gravity Controller

none Builds Pre-fabricated Orbital Habitats, Extra living space in space Free Market - 5M
Sensible Living Project Planetary Blueprint 12 +5% none 25k 500k 25 Fabulous Factory Parts,

25k Funky Furniture,

10k Personal Computers,

25k Metal,

50M credits

none Builds Pre-fabricated Sensible Living Project, Eh, sensible enough. East Vindia - 10M



Expedition Team Results // Will work on moons // Expedition Team Blueprint

Name Bonus Suitability Bonus Extractors Required Project Description
Nothing Found none none none Nothing of value found.
Expedition Team none none none Send out a team to explore this place.
Underground Caverns none

12 Metals,

6 Nuclear Waste

none More materials!
Monoliths +3% none none Ancient monoliths scattered around the place.
Seismic Activity -10%

4 Metals,

4 Silicon

none Does this place ever stop sha..ak..ing!!
Abandoned Cities +10%

8 Titanium,

4 Metals

none Signs of an ancient civilization.
Gem Caverns none

4 Diamonds

none Gems everywhere!!
Hostile Life -20%

-8 Space Oats,

-8 Baobabs

none Life just seems to want to hurt you here.
Toxic Lakes -30%

8 Nuclear Waste

none Toxic lakes make it hard to terraform.
Fertile Soil +25%

6 Space Oats,

8 Baobabs

none Fertile soil makes it much easier to terraform.
Abandoned Factories none

32 Metals

none Signs of an ancient civilization.
Acid Rain -15%

4 Enriched Nuclear Material,

-16 Metals

none Make sure to bring your plastic umbrellas!
Native Population +20% none none Someone already lives here.
Gold Mines +5%

4 Gold

none Woooyee! Them gold mines!
Tribble Nests +3%

3 Alien Bacteria

none Everywhere you see! TRIBBLES!
Promethium Pits none

2 Fermium

none Snatching the fire of the gods.
Abandoned Missile Silos none

4 Laconia

none Signs of an ancient civilization.
Time Dilation Fields none

4 Quantumum

none I swear I just shaved.
Abandoned Steampunk City +10%

12 Copper,

8 Metals

none Can't let all that copper go to waste.
Oil Fields -3%

8 Petroleum

none Oil fields as far as the eye can see.
Silver Plains none

8 Silver

none Plains of silver. So clean.
Luminous Lakes +3%

8 Vis

none Vis rich lakes!
Jelly Bean Fields +3%

8 Jelly Beans

none Jelly beans everywhere!
Floating Islands +15% none none Floating islands in the sky!
Garden of Eden +50% none none Beautiful gardens everywhere!
Cybernetic Life none

24 Silicon,

12 Metals

none Life always finds a way.
Savanna +10%

12 Baobabs,

8 Space Oats

none Savanna!!
Scallywags -25%

-24 Metals,

-24 Silicon

none Damn pirates!
Plasma Fields none

4 Plasma Crystals

none Glowy fields of orange and blue!
Tin Flora none

12 Tin

none Flora made out of tin?

Starter Expedition Team Results // Will work on moons // Starter Expedition Team Blueprint

Name Bonus Suitability Bonus Extractors Required Project Description
Nothing Found none none none Nothing of value found.
Expedition Team none none none Send out a team to explore this place.
Underground Caverns none

12 Metals,

6 Nuclear Waste

none More materials!
Monoliths +3% none none Ancient monoliths scattered around the place.
Seismic Activity -10%

4 Metals,

4 Silicon

none Does this place ever stop sha..ak..ing!!
Hostile Life -20%

-8 Space Oats,

-8 Baobabs

none Life just seems to want to hurt you here.
Toxic Lakes -30%

8 Nuclear Waste

none Toxic lakes make it hard to terraform.
Fertile Soil +25%

6 Space Oats,

8 Baobabs

none Fertile soil makes it much easier to terraform.
Abandoned Factories none

32 Metals

none Signs of an ancient civilization.
Native Population +20% none none Someone already lives here.
Floating Islands +15% none none Floating islands in the sky!
Cybernetic Life none

24 Silicon,

12 Metals

none Life always finds a way.
Savanna +10%

12 Baobabs,

8 Space Oats

none Savanna!!
Scallywags -25%

-24 Metals,

-24 Silicon

none Damn pirates!