Difference between revisions of "Sniper Class"

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(same as below)
(Class Skills)
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             [[File:Skill-sharpshooting.png|75px|center]]
 
             [[File:Skill-sharpshooting.png|75px|center]]
 
             <span class="header">Sharpshooting</span>         
 
             <span class="header">Sharpshooting</span>         
             <span>Take aim at your opponents when you have a steady shot. 7% Critical Percent, 33% Projectile Velocity, 33% Knockback</span>
+
             <span>Take aim at your opponents when you have a steady shot. 40% range, 7% Critical Percent, 33% Projectile Velocity, 33% Knockback</span>
 
         </td>
 
         </td>
 
         <td class="skill-cell">
 
         <td class="skill-cell">

Revision as of 23:00, 19 February 2019


Snipers are the long-range high damage-per-shot fighters whose motto is "One shot, one kill".

Skills

Zen Skills

Zen skills cost 1 * Level skill points per level up to a max of level 50.

Zen of Heavy Fighters: Specializing in heavy fighters. 1% Shield Max in Heavy Fighter, 0.20% Damage in Heavy Fighter, 1% Capacity in Heavy Fighter

Zen of Sniper: Mastering Sniper. 1% Damage, 1% Electric Tempering

Class Skills

Skill-combat-focus-1.png
           Combat Focus 1
           Your focus is in combat. 4% Shield Max, 3% Damage
Skill-combat-focus-2.png
           Combat Focus 2
           Your focus is in combat. 4% Shield Max, 3% Damage
Skill-combat-focus-3.png
           Combat Focus 3
           Your focus is in combat. 4% Shield Max, 3% Damage
Skill-sniper-class-1.png
           Sniper Class 1
           30% Damage, 5% Electric Tempering
Skill-sniper-class-2.png
           Sniper Class 2
           10% Physical Damage, 10% Damage
Skill-sniper-class-3.png
           Sniper Class 3
           Allows the use of Sniper Analysis.
Skill-stalking.png
           Stalking
           Stalk your enemies. 40% Tracking, -20% Visibility, 20% Damage
Skill-sharpshooting.png
           Sharpshooting         
           Take aim at your opponents when you have a steady shot. 40% range, 7% Critical Percent, 33% Projectile Velocity, 33% Knockback
Skill-efficiency.png
           Efficiency
           Efficient shooting is a sniper hallmark. 30% Damage, -10% Rate of Fire
See Adv. Class Skills page
See Adv. Class Skills page
See Adv. Class Skills page

Advanced Subskills

General Skills
Combat Skills
Sniper Skills
Skill-shake-it-off.png
Shake it Off +500 shield charge and +500 energy charge while in stasis
Skill-centered.png
Centered +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply)
Skill-strategic-deployment.png
Strategic Deployment +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots)
Skill-resilient.png
Resilient 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds
Skill-bot-phd.png
Bot Ph.D. +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded).
Skill-droney.png
Droney +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded).
Skill-big-banker.png
Big Banker +1 Capacitor slot
Skill-long-scope.png
Long Scope +10% Sniper Analysis power increase, +10% Sniper Analysis charging time
Skill-quick-scope.png
Quick Scope +20% Sniper Analysis charging rate
Skill-grooved-bores.png
Grooved Bores +10% Damage with physical weapons, +25% Tracking. +25% Projectile Speed (scaled inversely with ship speed)
Skill-marksman.png
Marksman +10% Damage if attacking from more than 2,000 distance, +15% Stealth