Missiles

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Revision as of 04:37, 26 September 2018 by HIII (talk | contribs) (Overhaul of most missiles listed, added a few missiles. Does not account for the Sortable Listing section.)

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Missiles are guided projectiles: they do damage upon impacting a target, oftentimes much more than any conventional weapon of a similar Tech Level could do. Missiles are therefore a good choice for players looking to increase their damage throughput, albeit a sometimes expensive one.

To use missiles, a player must have a Missile Launcher equipped in their inventory. The launcher cannot be higher tech than the ship, and any missiles the player wishes to use cannot be higher tech than the launcher.

To use missiles, you must target an enemy and use the missile, the missiles launched will then fly at their target (or will fly around you if they cannot see the target) and attempt to hit them, if the enemy leaves the star system or is killed, the remaining missiles will self destruct. They can also be shot down from enemy fire before reaching their target, and will despawn if they reach the end of their lifespan.

Most missiles have Resistances to Mining (75%) and Radiation (100%) damage and a vulnerability to Physical (200%) damage.

See also: Base Missiles

Basic Missile Information

Missile TL Type Damage Energy DPE Distance Source Comments
Cadet Missile 0 Energy 375 x1 200 1.875 50-100 Cadet Missile Launch Device Deals 375 splash damage over 50 range.
Zebu Missile 0 Mining 375 x2 100 7.500 50-100 Zebu Missile Device N/A
Vulcaroid Missile 3 Heat 563 x2 300 3.450 50-200 Ammo Crate - Vulcaroid Missile N/A
Prototype Blue Photon Stock Missile 5 Energy 125 x3 150 2.500 50-300 Ammo Crate - Prototype Blue Photon Stock Missile Deals 125 splash damage over 150 range.
Small Armor Piercing Missile 5 Mining 250 x3 400 1.875 50-300 Ammo Crate - Small AP Type III N/A
Small Kinetic Missile 5 Physical 83 x3 130 1.915 50-400 Ammo Crate - Small Kinetic Type III Deals 83 splash damage over 150 range. High knockback.
Small Incendiary Missile 7 Heat 83 x3 190 1.311 50-600 Ammo Crate - Small Incendiary Type III Deals 83 splash damage over 200 range. Adds 500 visibility for 10 seconds.
Small Surgical Strike Missile 7 Surgical 167 x3 410 1.222 50-600 Ammo Crate - Small Surgical Strike Type III Applies a -25% Speed debuff. Briefly adds Forced Thrust.
Small Disintegrator Missile 9 Radiation 500 x1 430 1.163 50-900 Ammo Crate - Small Disintegrator Missile Applies a -70% Resistance debuff for 1 second.
Small Blue Photon Stock Missile 10 Energy 281 x4 380 2.958 50-700 Ammo Crate - Small Blue Photon Stock Missile Deals 281 splash damage over 350 range.
Medium Kinetic Missile 10 Physical 125 x4 220 2.272 50-1100 Ammo Crate - Medium Kinetic Type III Deals 125 splash damage over 350 range. Higher knockback.
Small Bunkerbuster Missile 10 Physical 500 x1 220 2.272 50-1100 Ammo Crate - Medium Kinetic Type III Deals 500 splash damage over 350 range.
Applies -20% Shield Recovery and -20% Transference Vulnerability debuffs.
Medium Armor Piecing Missile 11 Mining 750 x4 1,290 2.326 50-800 Ammo Crate - Medium AP Type III N/A
Medium Incendiary Missile 12 Heat 188 x4 470 1.600 50-1500 Ammo Crate - Medium Incendiary Type III Deals 188 splash damage over 500 range. Adds 1000 visibility for 10 seconds.
Small MIRV Rocket 12 Mining 1,250 x3 1,560 2.404 50-1000 Ammo Crate - Small MIRV Rocket N/A
Medium Surgical Strike Missile 12 Surgical 438 x4 1,220 1.436 50-1500 Ammo Crate - Medium Surgical Strike Type III Applies a -33% Speed debuff. Briefly adds Forced Thrust.
Medium Blue Photon Stock Missile 15 Energy 1,375 x3 1,180 3.496 50-1400 Ammo Crate - Medium Blue Photon Stock Missile Deals 1375 splash damage over 700 range.
Large Kinetic Missile 15 Physical 350 x5 670 2.612 50-2100 Ammo Crate - Large Kinetic Type III Deals 350 splash damage over 700 range. Even higher knockback.
Large Armor Piecing Missile 16 Mining 2,175 x5 4,030 2.699 50-1600 Ammo Crate - Large AP Type III N/A
Zaphragi Cheetah Missile 16 Surgical 3,625 x3 3,360 3.237 50-1600 Ammo Crate - Zaphragi Cheetah Missile N/A
Large Incendiary Missile 17 Heat 500 x5 1,350 1.852 50-2600 Ammo Crate - Large Incendiary Type III Deals 500 splash damage over 850 range. Adds 1500 visibility for 10 seconds.
Medium MIRV Rocket 17 Mining 3,469 x4 5,000 2.775 50-1700 Ammo Crate - Medium MIRV Rocket N/A
Large Surgical Strike Missile 17 Surgical 1,250 x5 3,750 1.667 50-2600 Ammo Crate - Large Surgical Strike Type III Applies a -50% Speed debuff. Briefly adds Forced Thrust.
Large Blue Photon Stock Missile 20 Energy 4,375 x3 3,280 4.002 50-2300 Ammo Crate - Large Blue Photon Stock Missile Deals 4375 splash damage over 1150 range.
Large MIRV Rocket 20 Mining 5,250 x5 8,750 3.000 50-1500 Ammo Crate - Large MIRV Rocket N/A
Ksaravis'ayu 22 Physical 17,500 x3 8,330 6.303 50-2700 Ksaravis'ayu Pod Inflicts target with 1 Ksaravis.
Visphotakapad Ksaravis'ayu 22 Physical 1,725 x10 2,740 6.296 50-2700 Visphotakapad Ksaravis'ayu Pod Inflicts target with 1 Ksaravis. Deals 1725 splash damage over 1350 range.
Matra Markata Prahetiayu 22 Radiation 850 x5 2,530 1.680 50-4100 Matra Markata Prahetiayu Pod Applies a +100% Weight debuff. Deals 850 splash damage over 1350 range.

Sortable Listing

Name Tech Size Launch Energy Damage Damage Type Speed Lifespan Min/Max Launch Distance Source Skill Needed Weight Description Notes
Vulcaroid Missile 3 1 300  ? Physical 150  ?  ? Ammo Crate from Vulcan none 1,000 Physical damage payload that leaves fires!
Small Kinetic Missile 5 1 1000 1300x5 Physical 150 2 minutes 50/2000 Ammo Crate from Small Kinetic Type I/II/III none 1000 Physical damage payload delivered to a single target
Small Armor Piercing Missile 5 1 1320 1300x5 Mining 75 2 minutes 50/2000 Ammo Crate from Small AP Type I/II/III none 1000 Mining damage payload delivered to a single target
Medium Kinetic Missile 10 1 2000 2600x5 Physical 200 2 minutes 50/2000 Ammo Crate from Medium Kinetic Type I/II/III none 2000 Physical damage payload delivered to a single target
Medium Armor Piercing Missile 11 1 4000 2600x5 Mining 100 2 minutes 50/2000 Ammo Crate from Medium AP Type I/II/III none 2000 Mining damage payload delivered to a single target
Large Kinetic Missile 15 1 2700 4000x5 Physical 250 2 minutes 50/2000 Ammo Crate from Large Kinetic Type I/II/III none 3000 Physical damage payload delivered to a single target
Eggsile 15 2 650 1250 Physical 80~? 30s or 1min 50/2000 Eggbox Crate from Easter Drop none 10000 How is this going to work? Cover their view ports with egg? Has 5000 vis, seems buggy
Explosive Space Rat 15 1 10  ?  ?  ?  ?  ? Grotesque Undead Rat none 3,000 What's that bulging sore on it's side?
Carcass Missile 16 1 1000 5000 Heat 100 7 seconds 50/2000 Carcass Missile Generator none 10000 If its worth killing, its probably worth overkilling splash 1000 at 100 range.
Large Armor Piercing Missile 16 1 6600 6600x5 Mining 125 2 minutes 50/2000 Ammo Crate from Large AP Type I/II/III none 3000 Mining damage payload delivered to a single target
Zaphragi Cheetah Missile 16 1 4000 10400x3 Surgical 350 20 seconds 50/2000 Ammo Crate from Armada WMD Factory none 3000 Faster than any other missile on the prairies
Large Incendiary Missile 17 1 2700  ?x5 Heat  ?  ?  ? Ammo Crate from ? none 3000 Heat damage payload delivered to a single target
Large Surgical Strike Missile 17 1 2700  ?x5 Surgical  ?  ?  ? Ammo Crate from ? none 3000 Surgical damage payload delivered to a single target
Flaming Lantern Missile 17 2 6600 6600x5 Heat 200  ? 50/2000 Ammo Crate from Halloween drop none 2000 Flaming Skull of Dooom.
Medium MIRV Rocket 17 1 6000 2600x7 Mining 150  ? 50/2000 none 2000 Fly my pretties, fly
Large Disintegrator Missile 19 1 2700  ?  ?  ?  ?  ? Ammo Crate from ? Gunner class 19, Capital Ship 3000 Erode your prey's resistances
Red Photon Plasma Missile 20 3 1000 2100 Heat  ?  ? 50/2000 Ammo Crate from Red Photon Missile Factory none 3,000 Red Photon specialized missile
Large Lancer Missile 20 6 4000 3000x2 Heat ~340  ? 1200/5000 Built from Large Lancer Missile Production Gunner class 20 3000 Thunderbolts and lightning, very, very frightening. Shoots heat damage beam type weapon. Does add destruction debuff up to 5% debuff to resists. (Missile acts as a slave giving half class skills, and only single fires allowing half effectiveness of destruction.)
Large MIRV Rocket 20 1 10000 6600 x8 Mining 150 30s 50/2000 Built from Large MIRV Torpedo Production 3000 Fly my pretties,fly splits into several smaller missiles
Large Bunkerbuster Missile 20 6 3000 10000 Physical 105 30s 50/2000 Built from Large Bunkerbuster Missile Production Gunner class 20 3000 Hasta la Vista baby. Deals area of effect damage and damages the user, Knockback
Large Burst Missile 20 3 1300 2800 Mining 105 30s 50/2000 Built from Large Burst Missile Production Gunner class 20 3000 Nuke em from orbit. it's the only way to be sure. Deals area of effect damage and damages the user
Kalthi Missile 22 1 4000  ? x5 mining?  ?  ?  ? Kalthi AI use them 10,000 Kalthi Missile Neurobound

Lore

Missiles are rumored to have been invented when a Zebucart decided to ram a Fly at flank speed, destroying both ships instantly. While the people of Hyperion claim to be the aficionados on missile technology, that Zebucart was the pioneer. After the incident, researchers began investigating the possible uses of flinging several tons of metal at another object while travelling at near relativistic speeds. Initial results were promising, as it was discovered that all test subjects were reduced to carbon wisps. However, researchers denounced the technology, claiming that it was too expensive since the missiles had to withstand the harshness of space and also propel themselves to the target. This obstacle was overcome when a valiant undergrad intern decided to pack several hundred pounds of C4 into the back of a cylinder made of reinforced graphite. The resultant explosion annihilated his home planet, but the information he gathered proved invaluable. In any case, missile launchers advanced to the point where they could use anti-matter accelerators in order to propel the missiles. The missiles then only need attitude thrusters for control, reducing costs exponentially. Since then, missile technology has exploded, and the field continues to grow with each passing year.