Difference between revisions of "Kalthi League"

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=== Kalthi League ===
 
=== Kalthi League ===
 
==== Hyperion ====
 
==== Hyperion ====

Revision as of 17:45, 23 June 2016

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Kalthi League

Hyperion

The Kalthi League is a ruined race, their homeworld devastated. They created weapons of mass destruction, capable of shattering entire worlds. When they planned to bring the fight to the UrQa with these new weapons of war the UrQa detected the vast energies they forced into their weaponry through singularities and sent an invasion fleet to destroy the Kalthi system Hyperion.

During the Hyperion conflict an UrQa Dreadnought warped into the system, destroying the Kalthi fleet and turning nearby Kalthi stations to plasma. The Dreadnought headed towards the main Kalthi colony world, with billions of lives on the line the Kalthi used their last line of defense: the Annihilator Missiles. As they began launching, the UrQa Dreadnought changed course straight into the star of Hyperion. The missiles destroyed the UrQa Dreadnought but the resulting explosion of the UrQa energy drive and the sheer power of the missiles began a chain reaction in their sun. Their worlds were burned in the nova of their own sun, leaving only their main military station left alive.

Their race has no purpose left but to continue their war against the UrQa. They share a similar fate as the Shofixti from Star Control, who at the end of their fight against the UrQuan in their home system detonated a Precursor bomb to force their star to cause a miniature nova, ensuring that while their worlds burned so would the UrQuan fleet.

When the Kalthi Jharl Dominaar Jalar meets the player, the player retrieves factory blueprints as well as special materials to help them rebuild their station. Salvaging a still functioning UrQa AI core the Kalthi are able to manufacture missile factories again and prepare to fight the UrQa once more.

Iq' Bana Expedition

Dominaar explains to the player of an expeditionary force of Kalthi who left the station to strike at Iq' Bana. He tried to stop them from leaving but was branded a coward and was unable to stop them. With his power as Jharl he banished them from Hyperion, never to see them again. Investigating Iq' Bana for signs of the expedition the player finds the destroyed station Qokuji Qa'ik. Inside the player finds Ibn' Jaguur and the remains of the Kalthi fleet who have been stranded inside the destroyed UrQa station for 24 years and no means of communication. When the Kalthi arrived in Iq' Bana with the element of surprise, they were able to destroy both the outpost Ibn' Jaguur and the others are in as well as the main supply station. Jaguur's group had crashed near the outpost during the battle and have been there ever since. With the help of the player the Kalthi repair the outpost's Aku'Qa generator and discover the outpost was a training facility for UrQa commanders, with a fleet of Qokuji'qii fighters stored in the outpost. The fighters are extremely advanced and have their own AI built-in to them, the only issue being they are linked to Qokujiii Qa'ik. With the Qokujiii Qa'ik destroyed the Kalthi engineers are able to sever the connection of the fighters and trick them into believing the player's ship is the UrQa capital ship.

In the Weaponry 20 mission the player is trained by Ibn'Brambo, who is one of the Kalthi expedition members stuck on the Qokuji Qa'ik outpost.

Sivar Hvar'kann

Sivar Hvar'kann is a Kalthi uber who roams Perilous Space in his special Kalthi Blade ship. He tirelessly searches for UrQa to eradicate. He wiped out a top secret infiltration mission by Earthforce and destroyed the only captured UrQa ship Earthforce had, and so the Strontium Dogs have been given a contract to hunt him down.

Kalthi Stronghold

Kalthi Stronghold is a star system located in Perilous Perilous Space, the Kalthi who were stationed here have been unable to contact anyone ever since the Hyperion conflict, their ships being destroyed by UrQa whenever attempting to escape. Although they are not hostile towards those inside Kalthi Stronghold, they make no attempt at communication with the player and will attack on sight outside the stronghold. They are cautious of outsiders, that they may be UrQa spies.