Difference between revisions of "Fleet Commander Class"

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[[Category: Class Skills]][[Category: Skills]]
 
  
<p>
 
The Fleet Commander Class allows you to take a command and control position and coordinate your allies in an orchestra of death.
 
  
Fleet Commanders utilize fighters and bots to whittle down an enemy while providing bonuses to their allies.  
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The '''Fleet Commander''' class allows you to take a command and control position, and coordinate your allies in an orchestra of death.
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[[File:Fleet Commander T23.png|thumb|500px|An [[Empyreal Eclipse]] (with the Selenite Lapis skin) Fleet Commander with some [[Fighters|Hephaestus Gizmo]] fighters on high alert. Two [[Bule Abadi Spectre X]]s and a [[Porpoise+]] follow in tow.]]
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Fleet Commanders deal damage through their fighters and bots, and can provide various bonuses to their allies with [[Aura Generators]]. They can also use '''Field Amplification Devices''' to greatly increase the effects of their auras, which can be coordinated with allies for massive spikes of outgoing damage.
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The presence of a Fleet Commander can be a formidable force multiplier for a squad -- if their auras are within effective range.
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Fleet Commanders are similar to [[Shield Monkey Class|Shield Monkeys]] and [[Engineer Class|Engineers]] in that they are not direct-fire classes -- they mostly rely on assets complementary to their main ships to deal damage.
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Fleet Commander is often considered the friendliest class to play for a new player, as it allows them to do a wide range of content solo with relatively minimal investment compared to other classes. Fleet Commanders are naturally tanky as capital ships, and are generally free to invest gear and augmenters towards further survivability. The (mostly) automated nature of fighters and bots lends to mechanically simpler combat, in comparison to direct fire classes like [[Seer Class|Seer]] or [[Sniper Class|Sniper]].
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Fleet Commander is considered the friendliest class to play for a new player as it allows them to do a lot of content solo with relatively minimal investment compared to other classes.
 
</p>
 
  
 
= Skills =
 
= Skills =
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=== Zen Skills ===  
 
=== Zen Skills ===  
  
Zen skills cost 1 * Level skill points per level up to a max of level 50.
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Zen skills cost (1 * Level) skill points per level, up to a max of level 50.
  
'''Zen of Capital Ships:''' Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship
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'''Zen of Capital Ships:''' Specializing in capital ships.  
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*Per level:
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**+1% Capacity in Capital Ship
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**+1.760% Capacity in Heavy Fighter
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**+1.760% Capacity in Support Freighter
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**+1% Shield Max in Capital Ship, 1% Turning in Capital Ship
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**+1% Thrust in Capital Ship
  
'''Zen of Fleet Commander:''' Mastering Fleet Commander. 1% Hostility, 1% Energy Max, 1% Field Generation
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'''Zen of Fleet Commander:''' Mastering Fleet Commander.
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*Per level:
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**+1% Hostility
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**+1% Energy Max
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**+1% Field Generation
  
 
== Class Skills ==
 
== Class Skills ==
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             [[File:Skill-flight-controller.png|75px|center]]
 
             [[File:Skill-flight-controller.png|75px|center]]
 
             <span class="header">Flight Controller</span>
 
             <span class="header">Flight Controller</span>
             <span>Control vast squadrons of fighters. +15% to most stats for fighters, +34% fighter slots (''Combat Bots do not inherit this skill'')</span>
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             <span>Control vast squadrons of fighters. +20% shield, energy, speed, turning, damage, energy charge, thrust, tracking radar, and range for fighters, +34% fighter slots. Does not affect fighters from bots.</span>
 
         </td>
 
         </td>
 
         <td class="skill-cell">
 
         <td class="skill-cell">
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             [[File:Skill-radiation-expert.png|75px|center]]
 
             [[File:Skill-radiation-expert.png|75px|center]]
 
             <span class="header">Radiation Expert</span>         
 
             <span class="header">Radiation Expert</span>         
             <span>Who needs children anyway? +20% wild bot stats, 50% Radiation Damage</span>
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             <span>Who needs children anyway? +40% damage to wilds bots, +20% wild bot combat stats (Additive with Bot Mastery), 15% Radiation Damage, +20% Damage</span>
 
         </td>
 
         </td>
 
         <td class="skill-cell">
 
         <td class="skill-cell">
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             [[File:Skill-bot-mastery.png|75px|center]]
 
             [[File:Skill-bot-mastery.png|75px|center]]
 
             <span class="header">Bot Mastery</span>
 
             <span class="header">Bot Mastery</span>
             <span>You really know your bots. +10% to combat stats on combat bots</span>
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             <span>You really know your bots. +20% damage to combat bots, +10% to combat stats on combat bots. </span>
 
         </td>
 
         </td>
 
     </tr>
 
     </tr>
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     </tr>
 
     </tr>
 
</table>
 
</table>
<b>Combat stats</b> are: Shield, Energy, Speed, Turning, Damage, Rate of Fire, Shield Recharge, Energy Recharge, Thrust, Visibility, Hull (if not industrial freighter), Weight, Tracking, Radar, Tractor and range.
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<b>Combat stats</b> are: Shield, Energy, Speed, Turning, Shield Recharge, Energy Recharge, Thrust, Visibility, Weight, Tracking, Radar, Tractor and Range.
  
 
== Advanced Subskills ==  
 
== Advanced Subskills ==  
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<br/><br/>{{skills}}
 
<br/><br/>{{skills}}
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[[Category: Class Skills]][[Category: Skills]]

Latest revision as of 08:47, 4 December 2023


The Fleet Commander class allows you to take a command and control position, and coordinate your allies in an orchestra of death.

An Empyreal Eclipse (with the Selenite Lapis skin) Fleet Commander with some Hephaestus Gizmo fighters on high alert. Two Bule Abadi Spectre Xs and a Porpoise+ follow in tow.

Fleet Commanders deal damage through their fighters and bots, and can provide various bonuses to their allies with Aura Generators. They can also use Field Amplification Devices to greatly increase the effects of their auras, which can be coordinated with allies for massive spikes of outgoing damage.

The presence of a Fleet Commander can be a formidable force multiplier for a squad -- if their auras are within effective range.

Fleet Commanders are similar to Shield Monkeys and Engineers in that they are not direct-fire classes -- they mostly rely on assets complementary to their main ships to deal damage.

Fleet Commander is often considered the friendliest class to play for a new player, as it allows them to do a wide range of content solo with relatively minimal investment compared to other classes. Fleet Commanders are naturally tanky as capital ships, and are generally free to invest gear and augmenters towards further survivability. The (mostly) automated nature of fighters and bots lends to mechanically simpler combat, in comparison to direct fire classes like Seer or Sniper.



Skills

Zen Skills

Zen skills cost (1 * Level) skill points per level, up to a max of level 50.

Zen of Capital Ships: Specializing in capital ships.

  • Per level:
    • +1% Capacity in Capital Ship
    • +1.760% Capacity in Heavy Fighter
    • +1.760% Capacity in Support Freighter
    • +1% Shield Max in Capital Ship, 1% Turning in Capital Ship
    • +1% Thrust in Capital Ship

Zen of Fleet Commander: Mastering Fleet Commander.

  • Per level:
    • +1% Hostility
    • +1% Energy Max
    • +1% Field Generation

Class Skills

Skill-fleet-focus-1.png
           Fleet Focus 1
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fleet-focus-2.png
           Fleet Focus 2
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fleet-focus-3.png
           Fleet Focus 3
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fc-class-1.png
           Fleet Commander Class 1
           45% Energy Charge
Skill-fc-class-2.png
           Fleet Commander Class 2
           45% Range, 45% Tracking
Skill-fc-class-3.png
           Fleet Commander Class 3
           38% Field Generation
Skill-flight-controller.png
           Flight Controller
           Control vast squadrons of fighters. +20% shield, energy, speed, turning, damage, energy charge, thrust, tracking radar, and range for fighters, +34% fighter slots. Does not affect fighters from bots.
Skill-radiation-expert.png
           Radiation Expert         
           Who needs children anyway? +40% damage to wilds bots, +20% wild bot combat stats (Additive with Bot Mastery), 15% Radiation Damage, +20% Damage
Skill-bot-mastery.png
           Bot Mastery
           You really know your bots. +20% damage to combat bots, +10% to combat stats on combat bots. 
See Adv. Class Skills page
See Adv. Class Skills page
See Adv. Class Skills page

Combat stats are: Shield, Energy, Speed, Turning, Shield Recharge, Energy Recharge, Thrust, Visibility, Weight, Tracking, Radar, Tractor and Range.

Advanced Subskills

General Skills
Fleet Skills
Fleet Commander Skills
Skill-shake-it-off.png
Shake it Off +500 shield charge and +500 energy charge while in stasis
Skill-centered.png
Centered +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply)
Skill-strategic-deployment.png
Strategic Deployment +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots)
Skill-resilient.png
Resilient 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds
Skill-bot-phd.png
Bot Ph.D. +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded).
Skill-droney.png
Droney +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded).
Skill-extra-tweaked.png
Extra Tweaked Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters
Skill-fleet-protector.png
Fleet Protector +100% transference healing when healing own possessions
Skill-fleet-admiral.png
Fleet Admiral All Field Generators will affect allied capital ships
Skill-wild-man.png
Wild Man +50% wild bot slots, +50% resistance to all for wild bots
Skill-advanced-flight-controller.png
Advanced Flight Controller +15% damage for Fighters.