Difference between revisions of "Fighters"

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(Updated information on how fighters work to match the new Fighter Generators system.)
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<div id="fightersHeaderImage" style="float:left; padding:10px;" >[[File:FightersHeaderImage.jpg]]</div>
 
<div id="fightersHeaderImage" style="float:left; padding:10px;" >[[File:FightersHeaderImage.jpg]]</div>
  
<div id="fightersDescription">Fighters come from [[Fighter Generators]] and are created inside your hull as Fighter Prefabs. These remote controlled ships are built on the fly inside your ship over time. They wait to be sent hurtling through the Fighter Bay on your ship out into space. Due to advanced manufacturing systems, all that is required to create these dronelike starships is energy, but it is quite a lot of power to materialize matter from nothing. Be warned, fighters use up energy both to be assembled and to be launched. The price is well worth it, though.
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<div id="fightersDescription">Fighters come from [[Fighter Generators]] and are created inside your hull as Fighter Prefabs. These remote controlled ships are built on the fly inside your ship over time. They wait to be sent hurtling through the [[Fighter Bay]] on your ship out into space. Due to advanced manufacturing systems, all that is required to create these dronelike starships is energy, but it is quite a lot of power to materialize matter from nothing. Be warned, fighters use up energy both to be assembled and to be launched. The price is well worth it, though.
  
 
Fighters will attack whatever target the ship that launched them was targeting when they were launched. Most fighters can find new targets if they lose track of their current one, or if their target is destroyed. If a fighter runs out of power it will try to return to the launching ship within a 60 second window, after which it will self destruct.
 
Fighters will attack whatever target the ship that launched them was targeting when they were launched. Most fighters can find new targets if they lose track of their current one, or if their target is destroyed. If a fighter runs out of power it will try to return to the launching ship within a 60 second window, after which it will self destruct.
  
To use a fighter,  a [[Fighter Bays|Fighter Bay]] is required that is equal in tech to or higher than the tech of the fighter you wish to launch. To launch a fighter, select a target and double click or right click and hit use to launch the fighter. You can also drag it onto your hotbar and launch it via a hotkey.
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To use a fighter,  a [[Fighter Bay]] is required that is equal in tech to or higher than the tech of the fighter you wish to launch. To launch a fighter, select a target and double click or right click and hit use to launch the fighter. You can also drag it onto your hotbar and launch it via a hotkey.
  
 
See [[Fighter Testing]] for fighter DPS numbers.
 
See [[Fighter Testing]] for fighter DPS numbers.

Revision as of 18:29, 21 July 2017

FightersHeaderImage.jpg
Fighters come from Fighter Generators and are created inside your hull as Fighter Prefabs. These remote controlled ships are built on the fly inside your ship over time. They wait to be sent hurtling through the Fighter Bay on your ship out into space. Due to advanced manufacturing systems, all that is required to create these dronelike starships is energy, but it is quite a lot of power to materialize matter from nothing. Be warned, fighters use up energy both to be assembled and to be launched. The price is well worth it, though.

Fighters will attack whatever target the ship that launched them was targeting when they were launched. Most fighters can find new targets if they lose track of their current one, or if their target is destroyed. If a fighter runs out of power it will try to return to the launching ship within a 60 second window, after which it will self destruct.

To use a fighter, a Fighter Bay is required that is equal in tech to or higher than the tech of the fighter you wish to launch. To launch a fighter, select a target and double click or right click and hit use to launch the fighter. You can also drag it onto your hotbar and launch it via a hotkey.

See Fighter Testing for fighter DPS numbers.

Note: Fighter page is being reworked. To see the old list of fighters, check the discussion page.

Fighter Info

Visual Reference Name TL Size Weapons DPS Flight Time Comments New Target Source Description
Slots Weight Launch Energy Requirement
Exploding Rat Kitten 0 1 Tiny Explosive Rat Gland ?? 60 sec Does not return
Takes 1 Ration to launch
no Halloween drop Awww, so cute an fwuzzy-wuzzy! Who's gonna go boom-boom? You-ooo!
1 1000 0 none
Space Rat Kitten 0 1 Dung Pellets ?? 60 sec Does not return
Takes 1 Ration to launch
no Halloween drop Toss them out the airlock and send them to their deaths. Awwww, so cute!
1 1000 0 none
Nexus Drone Fighter 0 5 Ethereal Laser Prototype ?? 20 sec Takes 1 Nuclear Waste to launch no No longer obtainable. Fighter bay launched, nuclear powered carnage, just on a small scale.
1 1000 200 none
Mini Vulcanite Fighter 3 3 ?? ?? ?? sec Can't remove
Launches 2 Micro Vulcanite Fighters
yes Generated by Vulcanite Hatchery Send the little buggers to their doom!
1 750 500 none
Micro Vulcanite Fighter 3 N/A Vulcanite Shards ?? ?? sec Launched by Mini Vulcanite Fighter yes? Unobtainable Send the little buggers to their doom!
N/A N/A N/A none
Bulker Light Fighter 4 20 Ethereal Laser ?? 20 sec no Bulk Trader drop Nip at your enemies heels with sharp little teeth.
1 10,000 300 none
Chihuahua Light Fighter 4 15 Chihuahua Ethereal Laser ?? 20 sec Target receives -5% mining resistance no East Vindia
500 Credits
Nip at your enemies heels with sharp little teeth. Makes target
slightly more vulnerable to mining damage.
1 10,000 200 none
Whippet Light Fighter 7 20 Ethereal Laser
Mining Laser
??
??
25 sec no Whippet Blueprint Nip quickly at your enemies heels
1 10,000 250 none
Ujqii Ishi 8 3 Urqa'Qii ?? 30 sec Can't remove yes Generated by Ujqii Ishi Qua Ishi Q'iii!
1 750 500 none
Dachshund Light Fighter 10 25 Ethereal Laser
Mining Laser III
??
??
20 sec no Dachshund Blueprint Nip stubbornly at your enemies heels. Specializes in attacking large targets.
1 10,000 300 none
Bulldog Light Fighter 12 30 Bulldog Laser ?? 20 sec Target receives -??% speed no Bulldog Blueprint Nip tenaciously at your enemies heels. Reduces target's speed.
1 12,000 350 none
Rabbit Hunter Assistant 13 5 Elmer's Rifle ?? 30 sec yes Easter drop Helps with the hunt!
1 1,000 500 none
Terrier Light Fighter 14 30 Mass Driver
Ethereal Laser II
??
??
20 sec yes Terrier Blueprint Nip excitedly at your enemies heels. Specializes in killing small targets.
1 14,000 400 none
Green Fighter 15 30 ?? ?? ?? sec yes? Generated by Green Fighter Generator Medium sized green evil
1 16,000 450 none
Greenish Fighter 15 1 ?? ?? ?? sec Neurobound yes Generated by Greenish Fighter Generator Medium sized green evil
1 16,000 450 none
Border Collie Light Fighter 16 0 (2) Border Collie Laser ?? 20 sec Target receives forced thrust and -50% turning no Border Collie Blueprint Nip precisely at your enemies heels. Makes every enemy look somewhat like a sheep.
1 16,000 450 none
Dark Fighter Defender 16 30 (2) Mass Driver ?? 20 sec Can only be used on Dark Freighter yes Dark Fighter Blueprint
Drop by Dark Transports
Dark Fighter Defense
1 16,000 700 none
Paxian Negotiator Fighter 16 28 Liposuction ?? 22 sec yes Paxian Negotiator Blueprint You owe me one.
1 2500 900 none
Cerberus Fighter 17 0 卌 Neutron Laser III
卌 Mining Laser III
卌 Border Collie Laser
??
??
??
5 min Neurobound
Has an aura that doubles the
resists of your other fighters
yes East Vindia mission reward
50 Master Crests for 5 Fighters
Extremely versatile fighter with 3 damage types and an aura that helps keep your other fighters alive
4 2500 8000 Fleet Commander 17
Paxian Pacifier Fighter 17 36 (2) Love Cylinder ?? 26 sec yes Paxian Pacifier Blueprint Stop fighting!
2 2500 1600 none
Space Blue Delta Fighter 17 80 (3) Blue Bullets Beta ?? 30 sec Neurobound
Has an aura that grants +40%
shielding to your other fighters?
yes Blue Outpost / Sol Missions
20 Gold Dubloons for 5 Fighters
Don't mess with us.... Unless you got dubloons
4 2500 8000 Fleet Commander 17
St. Bernard Fighter 17 60 (2) Neutron Laser III ?? 26 sec yes St. Bernard Blueprint I'm gonna save your ship... can't say as much for you!
2 2500 2500 none
Suqqa Uj'qii 17 15 Urqa'ka ?? 20 sec no Suqqa Uj'qii Blueprint Ouch, that's hot!
1 900 2500 none
Paxian Peacemaker Fighter 18 250 卌 Overdone Liposuction ?? 30 sec Neurobound
Has an aura that grants +40% rate
of fire to your other fighters
yes Paxius mission reward
1 kill of Grim Reaver for 1 Fighter
Nothing is as peaceful as spaceship debris.
4 2500 12,000 Fleet Commander 18
Qokuji'qii 19 100 Lion Incinerator ?? 30 sec Neurobound
Has an aura that grants +40%
Damage to your other fighters
yes Iq' Bana mission reward
1 kill of Qokujiii Qa'ik for 5 Fighters
Close range slow fighter. Especially efficient on large slow targets.
4 10,400 2500 Fleet Commander 19
Death of First Born Fighter 20 3 Open Heart Laser ?? 60 sec Has an aura that grants +10%
Resistance to your other fighters
yes Easter drop The ultimate plague
2 1000 750 none
Stormcloud Fighter 20 15 ?? ?? 30 sec Launches 1 Lightningstrike,
1 Hailstrike and 1 Firestrike Fighter
yes Easter drop A storm is brewing
3 3000 750 none
Lightningstrike Fighter 20 N/A ?? ?? ?? sec Launched by Stormcloud Fighter yes? Unobtainable A storm is brewing
N/A N/A N/A none
Hailstrike Fighter 20 N/A ?? ?? ?? sec Launched by Stormcloud Fighter yes? Unobtainable A storm is brewing
N/A N/A N/A none
Firestrike Fighter 20 N/A ?? ?? ?? sec Launched by Stormcloud Fighter yes? Unobtainable A storm is brewing
N/A N/A N/A none
Zarkar'ayu 22 17 ?? ?? ?? sec no Subspace A sharding fighter.
1 1250 1000 none
Rahntiayu 22 3 ?? ?? ?? sec no Subspace A self-destructive alien fighter.
1 500 1000 none

Fighter Ship Statistics

Visual  Reference  Name Tech Hull Space Max Speed Augs Weaps Size Weight L E H P R S M T Vis Reflectivity Inbuilt Elec Mods
Nexusfighter.jpg Nexus Fighter 0 20 100 0 1 16 1000 10% 0% 0% -100% 0% 0% 50% 0% 22 23% 0 Shields -40%, Energy +400%, Thrust +100%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100%
Microvulcanite.jpg Micro Vulcanite 3 200 100 0 1 32 20000 75% 0% 75% 0% 75% 0% 0% 0% 10 31% 50
Minivulcanite.jpg Mini Vulcanite 3 200 75 0 1 48 20000 75% 0% 75% 0% 75% 0% 0% 0% 10 47% 75
Chihuahuafighter.jpg Chihuahua 4 50 120 0 1 16 5000 20% 0% 0% -100% 0% 0% 50% 0% 22 23% 0 Energy +400%, Thrust +100%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100%
Stbernardfighter.jpg St. Bernard 6 300 90 3 3 40 70000 0% 0% 0% 0% 0% 0% 0% 0% 42 81% 0
Whippetfighter.jpg Whippet 7 80 160 0 1 24 8000 30% 0% 20% -100% 20% 20% 50% 0% 22 35% 0 Shields +20%, Energy +400%, Thrust +200%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100%
Dachshundfighter.jpg Dachshund 10 90 100 0 1 24 11000 40% 0% 25% -100% 25% 25% 50% 0% 22 35% 0 Shields +40%, Energy +400%, Thrust +150%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100%
Bulldogfighter.jpg Bulldog 12 90 120 0 1 24 13000 50% 0% 30% -100% 30% 30% 50% 0% 22 35% 0 Shields +60%, Energy +400%, Thrust +150%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100%
Flyfighterhull.jpg Fly Fighter Hull 12 200 80 0 1 40 65000 0% 0% 0% 0% 0% 0% 0% 0% 20 55% 100 Shields +100%
Paxiannegotiator.jpg Paxian Negotiator 12 50 90 3 3 45 130000 30% 25% 25% 25% 25% -35% -35% 0% 500 314% 15 Shields +60%
Paxianpacifier.jpg Paxian Pacifier 12 50 90 3 3 45 130000 30% 25% 25% 25% 25% -35% -35% 0% 500 314% 15 Shields +60%
Paxianpeacemaker.jpg Paxian Peacemaker 12 50 90 3 3 45 130000 30% 25% 25% 25% 25% -35% -35% 0% 500 314% 15 Shields +60%
Rabbithunter.jpg Rabbit Hunter 13 100 110 1 2 32 70000 0% 0% 0% -50% 0% 0% 90% 0% 10 31% 0
Terrierfighter.jpg Terrier 14 120 120 0 1 24 15000 60% 0% 35% -100% 35% 35% 50% 0% 22 35% 0 Shields +80%, Energy +400%, Thrust +200%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100%
Agamemnonfighterhull.jpg Agamemnon Fighter Hull 15 500 90 0 5 76 80000 40% 40% 40% 0% 40% 40% 0% 0% 82 200% 0 Shields +60%, Energy +20%, Shield Recharge +20%, Energy Recharge +20%, Thrust +20%, Turning +20%, Damage +20%, Range +20%, Radar +20%, Visibility +20%, Hostility +20%, Tracking +20%, Tractor +20%, Critical Hit Percentage +20%, Critical Hit Strength +20%, Critical Hit Resistance +20%, Multifiring +100%
Licefighterhull.jpg Lice Fighter Hull 15 200 150 0 1 50 80000 0% 0% 0% 0% 0% 0% 0% 0% 20 69% 100 Shields +300%
Bordercolliefighter.jpg Border Collie 16 120 140 0 1 32 17000 60% 0% 40% -100% 40% 40% 50% 0% 22 46% 0 Shields +100%, Energy +400%, Thrust +200%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100%
Locustfighterhull.jpg Locust Fighter Hull 16 200 100 0 1 50 85000 0% 0% 0% 0% 0% 0% 0% 0% 20 69% 100 Shields +200%
Pantherkitten.jpg Panther Kitten 16 100 102 1 5 20 42500 57% 5% 22% 34% 15% 26% 32% 0% 7 16% 0 Damage +10%, Radar +10%, Multifiring +200%
Krillfighter.jpg Krill 17 200 150 0 1 46 90000 0% 0% 0% 0% 0% 0% 0% 0% 50 101% 0
Stormcloudfighter.jpg Stormcloud 20 200 75 0 1 56 315000 0% 0% 0% 0% 0% 0% 0% 0% 26 89% 100 Shields +300%, Range -50%
Firestrike.jpg Firestrike 20 200 150 0 1 44 315000 0% 0% 0% 0% 0% 0% 0% 0% 26 70% 100 Shields +100%, Range +33%
Hailstrike.jpg Hailstrike 20 200 150 0 1 44 315000 0% 0% 0% 0% 0% 0% 0% 0% 26 70% 100 Shields +100%, Range +33%
Lightningstrike.jpg Lightningstrike 20 200 150 0 1 44 315000 0% 0% 0% 0% 0% 0% 0% 0% 26 70% 100 Shields +100%, Range +33%
Jovianlackey.jpg Jovian Lackey 21 750 150 0 3 60 55000 60% 60% 60% 80% 60% 60% 40% 0% 102 189% 150 Shields +100%, Critical Hit Resistance +15%

Fighter Gear

Visual Reference Name TL Size Weapons DPS Lifespan Comments New Target Source Description
Slots Weight Launch Cost Requirement