Difference between revisions of "Advanced Targeting Computers"

From Starsonata Wiki
Jump to: navigation, search
(Created page with "'''Deathblossoms''' are gunner items that allow you to fire additional weaponry when there is more than one enemy. Although they're classed as overloaders, they can be equippe...")
 
(Added Aveksaka Deathblossom visibility)
Line 101: Line 101:
 
|rowspan="2" align="center"|4
 
|rowspan="2" align="center"|4
 
|align="center"|400/s
 
|align="center"|400/s
|align="center"|?
+
|align="center"|48,000
 
|align="center"|Damage -20%*
 
|align="center"|Damage -20%*
 
|rowspan="2"|[[Subspace Missions|Valor Reward]]
 
|rowspan="2"|[[Subspace Missions|Valor Reward]]

Revision as of 00:03, 10 October 2015

Deathblossoms are gunner items that allow you to fire additional weaponry when there is more than one enemy. Although they're classed as overloaders, they can be equipped alongside an overloader despite this.

The Deathblossom has 2 extra targets possible, this means that using the Deathblossom, if there are 3 enemies, when you fire at one of them, at the same time your weapons shots will be duplicated and fired at the other two enemies, if you are firing a single weapon, you will be firing 3 of that weapon at the same time, if you are multifiring, you will be firing 6 weapons at the same time. Although these extra shots do not take the full energy cost to fire, deathblossoms take a certain amount of energy at all times, for instance, the Deathblossom takes 200 energy a second, even when not doing anything with it. As such, it is recommended you keep your deathblossom unequipped until in combat, if it is draining your energy outside combat. If you run out of energy with a deathblossom equipped, it will be automatically unequipped.

The Slave Deathblossom is a version of the Deathblossom designed for slaves, when you equip your deathblossom, they will equip theirs, and same for unequipping. If they run out of energy, they will automatically unequip their deathblossom, it must be either manually reenabled via their inventory or you must reequip yours for them to reequip theirs.

Deathblossom Tech Size Extra Targets Elect Cost Vis Comments Source Requirement
Weight Additional Cost Hull Lock Description
Prototype Deathblossom 5 1 1 100/s 12,000 Ordnance Testing Grounds
5,000,000 Credits
Gunner Class 1
10,000 60% Hammer them. Hard.
Slave Deathblossom 5 1 2 200/s 24,000 Ordnance Testing Grounds
20,000,000 Credits
Gunner Class 1
10,000 60% Capital Ship, Slaves only Now your slaves can hammer them too!
Deathblossom 10 1 2 200/s 24,000 Ordnance Testing Grounds
10,000,000 Credits
Gunner Class 10
10,000 60% Hammer them. Even harder.
Mighty Deathblossom 15 1 3 300/s 36,000 Ordnance Testing Grounds
20,000,000 Credits
Gunner Class 15
10,000 60% Capital Ship Hammer them. Extremely hard.
Ultimate Deathblossom 20 1 4 400/s 48,000 Ordnance Testing Grounds
20,000,000 Credits
Gunner Class 20
10,000 60% Capital Ship Hammer them. Crazy harder.
Aveksaka Deathblossom 22 1 4 400/s 48,000 Damage -20%* Valor Reward Gunner Class 20
10,000 60% Capital Ship Hammer them. Alien hard.

*This does not mean you lose 20% of your DPS from equipping this deathblossom, instead, take your total damage bonus and remove 20% from that, it will likely not affect your DPS very much.