Class Superitems

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The Crucible super items are normally class only items that one can use to turn the tide of the battle. Only 2 super items can be equipped at a time.

The missions can be started in the Arena Lobby.

You can also buy these items off each of the respective class bases in Lyceum.

Engineer

Name Tech Size Does Charge required Charging Rate Time to Fill If Bots will use Weight Description Comments
Super Thunder Drone Device 5 50 Super Thunder Drone 2,000 67/s Roughly 30 Seconds No 5,000 Deploys a drone of electric excitement. Deploys a drone that doesn't count toward temporary drone slots. Lasts 30 seconds, uses a jumping laser and has an +20% Energy Charge aura with 750 range.
Super Capacitor Device 9 90 Super Capacitor 9,000 20.0/s 450 seconds Yes, if energy is below 10% 9,000 Use spare energy to charge this super capacitor, then instaneously release it to your advantage. Takes part of your energy regen and when activated gives it all back.
Repair Rejigger Drone Device 13 130 Repair Rejigger Deployment Drone 2,000 33.3/s Roughly 60 seconds No 13,000 Repair Rejigger Drone Deployment to repair damages. Deploys a drone that doesn't count toward ones temporary drone slots. It is a mobile healing drone that whatever target it heals gains +damage and +resist for ~2 seconds.
Heavy Thunder Drone Device 17 170 Heavy Thunder Drone 6,800 226/s Roughly 30 seconds No 17,000 Deploys a drone of electric excitement. Deploys a drone that doesn't count toward ones temporary drone slots. Uses a jumping laser and gives an elec aura that is better than the Adv. C&C Drone.
Heavy Capacitor Device 20 200 Super Capacitor Mk II 14,000 31.1/s Rougly 450 seconds Yes, if energy is below 10% 20,000 Use spare energy to charge this super capacitor, then instaneously release it to your advantage. Takes part of your energy regen and when activated gives it all back.
Heavy Repair Rejigger Drone Device 22 220 Heavy Repair Rejigger Deployment Drone 8,000 133/s Roughly 30 seconds No 22,000 Repair Rejigger Drone Deployment to repair damages. Deploys a drone that doesn't count toward ones temporary drone slots. It is a mobile healing drone that whatever target it heals gains +damage and +resist for ~2 seconds.

Shield Monkey

Name Tech Size Does Charge required Charging Rate Time to Fill If Bots will use Weight Description Comments
Field Hospital 5 25 Field Hospital Drone, Large Group Blocker 2,250 25.0/s 90 seconds No 2,500 Large Emergency Shield Regen Uses 2250 shields on activation. Deploys a drone that heals and whoever it heals gets shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving.
Shield Inversion Device 9 45 Shield Inversion Beam 400 44.4/s Roughly 9 seconds Yes 45,000 reverse shield polarity Uses 2000 shields on activation, 300 range, 1,000 damage, does not do pure damage, it gives target -shield regen.
Shield Battery 13 65 Shield Battery Discharge, Shield Battery Group Charge 600 10.0/s 60 seconds Yes, once bots's shields are below 10% 65,000 An extra store of shields for when needed Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen.
Large Field Hospital 17 170 Large Field Hospital Drone, Large Group Blocker 9,000 100/s 90 seconds No 17,000 Large Emergency Shield Regen Uses 12000 shields on activation. Deploys a drone that heals and whoever it heals gets +4000 shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving.
Large Shield Inversion Device 20 200 Large Shield Inversion Beam 1,000 100/s 10 seconds Yes 200,000 reverse shield polarity Uses 8000 shields on activation, 300 range, 4,000 damage, does not do pure damage, instead it gives target -shield regen.
Large Shield Battery 22 220 Large Shield Battery Discharge, Large Shield Batter Group Charge 1,000 10 /s 100s (1m40s) Yes, when bot's shields go below 10% 220,000 An extra store of shields for when needed Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen.

Fleet Commander

Name Tech Size Does Charge required Charging Rate Time to Fill If Bots will use Weight Description Comments
Field Amplification Device 5 15 Field Projector Amplification 60,000 2000/s 30 seconds No 1,500 Amplies field generators by 350% and decreasing range to a maximum of 750. Beefs your aura at the cost of it's range for a while.
Dirty Bomb Device 9 15 Dirty Bomb 4,181 13.9/s Roughly 300 seconds No? 1,500 Set them up the bomb. Damage:1,650, Range: 50, does radiation damage to any enemy under you.
Fighter Recall 13 39 Fleet Commander Fighter Recall 3,000 25.0/s 120 seconds No, but if used on main ship, bot's fighters are recalled. 3,900 Using the miracle of microwarp technology, this device will bring back all deployed fighters. Recalls fighters that have been deployed.
Amplified Field Amplification Device 17 51 Advanced Field Projector Amplification 80,000 2666/s 30 seconds No 5,100 Amplies field generators by 750% and decreasing range to a maximum 500. Beefs your aura at the cost of it's range for a while.
Amplified Dirty Bomb Device 20 51 Amplified Dirty Bomb 13,500 45.0/s 300 seconds No? 5,100 Really set them up the bomb. Damage:7,425, Range: 50, does radiation damage to any enemy under you.
Amplified Fighter Recall 22 66 Advanced Fleet Commander Fighter Recall 3,000 50.0/s 60 seconds No, but if used on main ship, bot's fighters are recalled. 6,600 Using the miracle of microwarp technology, this device will bring back all deployed fighters. Recalls fighters that have been deployed.

Gunner

Name Tech Size Does Charge required Charging Rate Time to Fill If Bots will use Weight Description Comments
Matter / Anti-Matter Beam Device 5 15 Matter Laser, Anti-Matter Laser 500 50.0/s 10 seconds Yes 1,500 Aniihilation warning Damage: 1,240, Range: 435, charges up and fires a laser in front of you.
Ion Missile Device 9 39 Super Ion Missile 2,500 41.6/s 60 seconds Yes 3,900 An EMP can sap their energy. Launches a quick and powerful missile, inflicting the target with a negative energy regen effect. Queues up in the missile launcher and will only fire if target is within 2000 range.
Super Nuke 13 39 Super Nuclear Missile 3,000 200.0/s 15 seconds Yes 3,900 Stop worrying and learn to love the bomb. Launches a missile, does splash knockback on hit. Queues up in the missile launcher and will only fire if target is within 2000 range.
Supreme Matter / Anti-Matter Beam Device 17 51 Matter Laser, Anti-Matter Laser 3,000 300.0/s 10 seconds Yes 5,100 Aniihilation warning Damage: 11,100, Range: 435, charges up and fires a beam in front of you.
Supreme Ion Missile Device 20 66 Supreme Ion Missile 5,000 83.0/s 60 seconds Yes 6,600 An EMP can sap their energy. Damage: 10,000, launches a quick and powerful missile, inflicting the target with a negative energy regen effect.

Debuff: Energy Charge-50%, Vulerability to all +45%

Supreme Super Nuke 22 66 Does Supreme Nuclear Missile - 400/s 60 seconds Yes 6,600 Stop worrying and learn to love the bomb. Inflicts AoE radiation damgage. Inflicts AoE debuffs: Range -33%, Vulnerability to all +45%, Max Speed -25000%

Berserker

Name Tech Size Does Charge required Charging Rate Time to Fill If Bots will use Weight Description Comments
Berserker Engagement Device 5 15 Berserker Engager, Engagement Warhead 2,000 67/s Roughly 30 seconds No? 5,000 Get in there and grab 'em! Damage: 250, Range: 500, turn yourself into a ram and pill-drive through them.
Shield Redistribution Device 9 15 Berserker Shield Redistribution 1,500 50.0/s 30 seconds No 9,000 From each according to his abilities, to each according to his needs... Any damage done to the enemy, a percent of it goes towards healing you. Does not work with fires, parasites, or nanites, but will work with the base damage instead. Only works when the tweak is activated, if you use a thorax weapon and then activate it before it hits it will heal you.
Reactive Hull Explosion 13 15 Berserker Enrage, Berserker Flak Cannon x12, Berserker Gravometric Disturbance 3,000 100/s 30 seconds Yes 1,500 Blow up in their faces. Damage: 9,956, Range: 200, does a spray attack around your ship.
Damage Charging Rate: 0.5 energy per damage.
Enraged Engagement Device 17 30 Enraged Engager, Enraged Engagement Warhead 6,800 226/s Roughly 30 Seconds No? 17,000 Get in there and grab 'em! Damage: 350, Range: 500, Turn yourself into a ram and pill-drive through them.
Enraged Shield Redistribution Device 20 30 Enraged Shield Redistribution 3,500 116/s Roughly 30 seconds No 20,000 From each according to his abilities, to each according to his needs... Any damage done to the enemy, a percent of it goes towards healing you. Does not work with fires, parasites, or nanites, but will work with the base damage instead.Only works when the tweak is activated, if you use a thorax weapon and then activate it before it hits it will heal you.
Enraged Reactive Hull Explosion 22 30 Berserker Enrage, Berserker Flak Cannon x12, Enraged Berserker Gravometric Disturbance 6,500 216/s 30 seconds Yes 5,100 Blow up in their faces. Damage: 27,675, Range: 200, does a spray attack around your ship.
Damage Charging Rate: 0.5 energy per damage.

Sniper

Name Tech Size Does Charge required Charging Rate Time to Fill If Bots will use Weight Description Comments
Flak Device 5 15 Sniper Flak Cannon x6 2,400 80/s 30 Seconds Yes? 1,500 Fill space with shrapnel. 1,850 damage, 500 range.Shoots out in 2 vollies and burst around hit.
Ricochet Device 9 15 Sniper Mass Driver 1,760 117/s ~15 Seconds Yes? 1,500 It just keeps bouncing! 1,700 damage, 750 range. Low tracking but does ricochets back to original target.
Sniper Blind Device 13 15 Actions: Increase Damage, Increase Radar, Reduces Tracking, Reduces Visibility 7,000 23.3/s 5 min No? 3,900 Cannot equip with other Sniper's Blind items. Damage +25%, Radar +100%, Tracking -75%, Visibility -50%
Skilled Flag Device 17 30 Sniper Flak Cannon x6 9,000 300/s 300s ? 5,100 Fill Space with shrapnel
Skilled Ricochet Device 20 30 Sniper Mass Drive 5,625 375/s 15s ? 5,100 It just keep bouncing!
Skilled Sniper Blind Device 22 30 Deploy's a Drone with an aura that increases Damage by 33% and radar by 200%. Tracking is reduced by 99% and Visibility is reduced by 66% 9,000 30/s 5 min No? 6,600 Cannot equip with other Sniper's Blind items Damage +33%, Radar +200%, Tracking -99%, Visibility -66%

Seer

Name Tech Size Does Charge required Charging Rate Time to Fill If Bots will use Weight Description Comments
Super Bug Device 5 8 Does a Seer Super Bug Beam 650 10.8/s 60s ? 1,500 Super bug your enemies, yk2? Applies a long lasting parasite dealing moderate damage over time.
Plague Device 9 13 Does a Plague Cloud 2,000 100/s 20s ? 2,700 Spread it like the bouncing plague Fires a plague cloud that chains to enemies dealing rad damage and applying a short lived parasite.
Cloakpedo Mine 13 20 Does a Cloakpedo Platform 6,000 200/s 30s ? 3,900 Stealthy Combo Attack Deploys a mine that cloaks itself and launches three torpedoes that cloak themselves after being fired.
Hidden Super Bug Device 17 15 Does a Hidden Seer Super Bug Beam 2,100 35/s 60s ? 5,100 Super bug your enemies, yk2? Applies a long lasting parasite that deals massive damage over time.
Hidden Plague Device 20 30 Does a Plague Cloud x2 5,000 200/s 25s ? 5,000 Spread it like the bouncing plague Fires two plague clouds that chain from enemies dealing rad damage and applying a strong but short lived parasite.
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Speed Demon

Name Tech Size Does Charge required Charging Rate Time to Fill If Bots will use Weight Description Comments
Demon Tracking Device 5 8 Speed Demon Target Tracker 12,000 200/s 60 seconds ? 1,500 Lock onto your target, give em hell like a demon. -20 speed to target, +100% damage to target for 5 seconds. Doubled dps for a short time.
Overdrive Device 9 8 Overdrive Untangler, Overdrive Microwarper x3 7,000 116/s ? seconds ? 2,700 Untangle yourself, rid yourself of gemlins and get away. Cancels annoying effects for short amount of time.
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