Blueprints

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Revision as of 05:06, 8 March 2009 by James hond (talk | contribs) (Diffuser Blueprints)

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This page is meant to list the blueprint pages in a more useful manner than just the Category Page




Blueprints are items that can be equipped on user bases and enable a user to build the item stated in the blueprint. They specify what initial and periodic materials are required to build the item, the cost to build, the time taken (in Manhours), and the skill specific requirements if any. Blueprints do have tech levels, and a blueprint cannot be equipped on a base unless the person equipping has the prerequisite skills. You can equip blueprints of higher tech on a lower tech base if you have the station management required for the blueprint.

Augmenters

Augmenter Blueprints

Augmenter Condensers

Base Blueprints

Base Aura Generator Blueprints

Base Capacitor Blueprints

Base Charger Blueprints

Base Dampener Blueprints

Base Energy Blueprints

Base Overloader Blueprints

Base Radar Blueprints

Base Shield Blueprints

Base Solar Panel Blueprints

Base Weapon Blueprints

Base Kit Blueprints

Blueprint Blueprints

Colony Blueprints

Extensor Blueprints

Needs location of Kikale Mzungu Transdim BP and hull given from Ancient Transdim Extension

Extractor Blueprints

Repair Kit Blueprints

Converters / Manufacturing Items Blueprints

Trading Bay Blueprints

Commodities

Commodity Blueprints

Drones

Drone Blueprints

Gear

Cloak Blueprints

Energy Blueprints

Engine Blueprints

Radar Blueprints

Scoop Blueprints

Shield Blueprints

Weapon Blueprints

Item Blueprints

Aura Generator Blueprints

Capacitor Blueprints

Diffuser Blueprints

Lagrange= External Ablative Armor blueprint Tech= 9

Fighter Bay Blueprints

Fighter Blueprints

Overloader Blueprints

Scanner Blueprints

Solar Panel Blueprints

Tweak Blueprints

Factory Blueprints

Ships

Ship Blueprints