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I'm going to be adding virtually all the weapons in the next day or two, and dividing things up into separate pages (too many for 1 page) Thanar 10:53, 30 July 2006 (PDT)

Sounds good. Will make the whole list much easyer to navigate. ArrowHate 11:14, 30 July 2006 (PDT)

Thats Fine I just noticed it missing so figured some info was better than none btw here is stats on wep you may not have Radiation Cone tech 16 rad wep size 60 weight 21,000 damage 1x15, range 115, recoil 0.300, rad damage, elec 60 It look like crap it feels like crap but when used properly it is teh get it from mission and there is hint how to use it when you get weapon.

Is this a weapon?/|\ cause if it is, you missed it... and i have a good idea how to use it firing aug, and an aura gen that gives +20 damage per shot. you could get over a k DPS for practically no elec.

It is a weapon, it shoots out 15 bullets that i dont believe track and they all spread out in a cone shape from the firing point. It is very hard to make it hit anything unless you are very close. And you are right, that aura would make it all worthwhile. It is also very effective in Liberty. I have still not found out where in the world you are supposed to go to start the mission chain for it. I was told it was in Liberty, but i did all the missions i could find in liberty, and they can be found here: Liberty Missions. and there is no mission to get the rad cone. -Simon 23:35, 22 April 2008 (PDT) lion's scratch laser? I don't wanna change it unless it really is heat but I'm pretty sure it is.

Nope, lion's scratch is laser damage, Dark_one got one on a uz run, its absolute shit...

I would like to see a new option to sort these weapons by type - that is separate the sections for beam (all lasers), thorax, pulse, mag cannons, torpedos, shotguns, jux, Expander weapons (antimatter, black hole generator etc), Self damaging weapons (immo), multidirectional weapons (F flower, V twit) etc. That would make it a lot easier to find what you want. There is literally a metric crapton of items to be sorted though, so I'm not sure if its worth the effort. --DWO 16:20, 7 October 2007 (PDT)

Tell ya what, if you think up all the tags to sort them into, i can go through and label them all in my spreadsheet, then click the autosort button, and post it to a seperate page. So we have: Laser: full tracking, some tracking, no tracking. Magcannon. Pulse. Lipo/DWO type. Shotguns/shortblasts(nova). multibullets(abs/excomm/cata). Multidirectional(retreater goes here). Juxes. Torpedos. Self Damaging. Thoaxes. Parasites. Gravity. --- Ok, now a few things to sort out, is a Urqa'ka a mag or its own cateory with the other bana weaps? Where do the bana 2 and 3 shot fit in? Are Trans laser beam type, or their own thing? It does behave like a laser. Can metal decap and things like that be called mags? What do you put the mass driver and mccoy's bubble splatterer? LC and harisprayer are multibullets or mags, (i'd guess mags, longer range)? sort those things out, and add in anything i forgot, and i will tag my spreadsheet and upload it. -- Simon 17:38, 7 October 2007 (PDT)

Here are the categories that I would use

Beams (Lasers) - Firebeam, Heavy laser, etc.

Full Tracking Beams (Lasers) - Mzungu Trading Defense, Heavy Tracking Laser, etc.

Ethereal Beams (Laser) - including stuff such as OHL, etc.

Gremlin - Hairsprayer, grem cannon, reaver laser, etc.

Parasite - Blow worm, flare gun, stem worm, etc. Could combine this category with gremlins, as they are both fairly small and are fairly similar.

Pulse - Mass driver, bubble splatterer, DWO, lipo, and every weapon that fires a single straight shot. This category is probably going to be huge but I don't really know how to split it up. I don't think it can be any worse than the current energy weapon section though.

Magnetic/Tracking Bullet - Catapults, Iq weapons, abstructors, mag cannons, love cylinder, faranji flower, hole driller, metal decapitator, etc. Whether 1 bullet or six they all function on the same principle. Of course, they you have the dilemma of what to do with hairsprayer and grem cannon - you could just double up on these. However, people who are looking for those weapons are probably looking for them for the gremlin effects.

Torpedo - Self explanatory, I think every torpedo in the game has the suffix torpedo on it.

Thorax - I think there are a handful of weapons that act like thorax but don't have the tag, the only one that I can think of offhand is the crimson fist, though I'm pretty sure there is more. I'm not sure if this category should even be separate from torpedos, as functionally they are very similar except that thorax have a slightly different graphic and the bullets move a lot slower. Perhaps it would just be easier to put these all in the torpedo section, to avoid having to worry about hunleyite and crimson fist and where to put them.

Jux - Pretty much anything with the jux and "damage = x to lots" tag fits in here, should be easy enough to sort out.

Gravity - black hole generator, antimatter device, and anything else with a set variable damage range. I don't know if anything else even fits in this category as it is fairly uncommon. However it is unique enough for its own category in my opinion.

Transference - All healing weapons thrown in this category

Shotgun weapons - Usually Short range weapons that spread out with no tracking, such as Pulse shotgun, Nova, sebastopol, vazaha twit, and I think the tech 20 Jackhammer?

Immolation weapons - I'm still not sure whether to put this in its own category, as the weapons tend to operate on the shotgun principle with the added bonus of trading your own shields for a reduced electricity cost. Includes the bule insanity lineup, the immolations, and incinerations. I think hypernova might also cause self inflicted damage, I'm not positive though.

The only problem that I foresee is that as you get more "views" of current lists of items, it becomes more difficult to maintain them all - especially with the massive upcoming changes to balance sheets that could end up with a lot of changed stats.

--DWO 18:29, 7 October 2007 (PDT)

I think that sums up most things well, but i feel that thoraxes and torps are essentially different things, mostly because thoraxes usually have a DPE of 1.33 and torps ... don't. but i see why you worry about hunleyite and crimson fist. one other thing, whats the secondary sort? type, tech, alphabetical? or tech, alphabetical?

--Simon 18:40, 7 October 2007 (PDT)

A Tech -> Alphabetical sort, with each type of weapon getting its own table/subsection would be preferable. --DWO 19:20, 7 October 2007 (PDT)


Pictures? -- 20:37, 9 February 2008 (PST)

I was thinking, maybe as a long-term goal, to try to get a picture of all the weapons firing? Does that sound good?

Re: Pictures? -- Simon 13:24, 10 February 2008 (PST)

Thats a ton of pictures, there are close to 600 weapons. And it was one of my longterm goals too, but it is a huge undertaking.

Re: Re: Pictures? -- 13:35, 20 April 2008 (PDT)

well, why dont we start out with easy to get weapons, such as base bought weapons, and go on from there? You could easily get 20-30 pics that way. Actually, i'd be willing to post screenies of me shooting the weapons, if others would crop them down.

Re: Pictures? -- Physic 12:56, 13 August 2008 (PDT)

I have finally started making pictures for the weps...What ship should I use for lasers? any ship I use will be in the picture with it...

anyway, why is no one helping me? I've already put up 6 and I've got another 6 here...

Re: Re: Pictures? -- 13:15, 13 August 2008 (PDT)

I would, but like i said, im in europer right now, with no access to SS... I will as soon as i get back, though. As for lasers, what ive found effective is taking a fast ship, flying one direction, and firing backwards, which should pull the img a bit away from your ship.

Gigantic Bthorax -- 08:42, 16 April 2008 (PDT)

would anyone mind telling me why the info i posted on giga bthorax aws deleted, for apparently no reason? thanks.

when i look at your contributions it doesnt say that you added to the weapons page before, so either you did it on a different account or ip address, or you posted it and it got rolled back by a hosting server crash that happened a while ago.

Weapon Sortings, again -- Utumno 16:21, 20 April 2008 (PDT)

About weapon categories - opinions:

First of all I should metion that I'm all f2p - so I've no exp. with higher tech weapons. Further I do a lot of calc. (as I'm physics student) also on not so common designs.

The categories mentioned above are already choosen pretty well. So I've still some suggestions. Keeping it simple is good. A listing which is a bit longer is better especially for the occasional user than a lot of categories which tend to confuse especially ... users. So I would suggest instead of creating new categories which are also as mentioned harder to maintain use for some attributes simply tags or acronyms in a column like it is done in comments now also avoiding multiple listings of the same weapon. This could e.g. apply to Ethereal weapons, Grem weapons and self damaging weapons.

I would suggest if it is easily doable an icon or if not a coloured mark - like Eth.. This would also sort out any duality - like with the MTD being full turreted and etherial. For Grem and weapons I would suggest a Grem acronym as a link to a Gremlin site - on a dedicated site space is available to name further down the Grem effect and if anyone is seeking for a Grem weapon they would first visit that site anyway - just as like with the parasites done now. Selfdamaging weapons would also get a mark and a ratio of the self dam/dam to enemy in comments as there are only few out at all. Again avoiding mulitiple listings like with the Incineration being self damaging and homing.

About the tracking and the degree of being turreted. Especially for starting players this is very important. For the class of turreted and homing weapons this would add of course another column - tracking/turreted which would be needed to be explained in more detail on top of the weapons page so that acronymns could be used to keep it small. The degree of tracking aka full turreted or like in case of the Voltage Laser +-43° in front can be measured and filled in (hopefully) by players.

More difficult is of course the degree of tracking - as no game data is available for it from the game creators (if they have them themselves at all) I would suggest a more practical approach:

A standart test setup - like using an unaugged ship with no built in tracking or range bonus shooting at a target; most easily this would be an alt (by multiaccounting) or a team mate, both stationary at a predefined range shooting a set number of bullets (like 100 in total) and counting hits (and of course the total shot numbers) maybe repeated at different ranges which is limited of course by the range of the weapon (just think of the Incineration). The exact parameters of this test must be published so that the results are comparable. Of course this is not an ideal approach as it is likely that this will not cover all parameters important for tracking (as we don't know of them). I'm not sure how far any of this applies to Thorax weapons - at least the Silver Thorax seems to have some type of homing aka tracking.

All in all this should reduce the number of categories and these sorted by their type of 'shooting' with the exception of the transference weapons adding additional information (Eth./Grem/...) without enlarging the weapons page too much.

Maybe I should enlist the suggest categories again:

Pulse, Shotgun, Gravity, Beam, Turreted Beam, Torpedo, Homing (=Magnetic/Tracking Bullet), Thorax, Jux and Transference

The suggested marks are:

Eth, Grem, Paras, SelfDam

The suggested to add columns:

Turreted Beam: degree of turreting

Homing: quality of homing

Awaiting your input... :-)

Ok, so i currently have types next to every weapon in my spreadsheet. I havent punched em into the wiki yet. I understand what you're saying about putting in tags but i find that it would make it much more difficult to allow the sortable tables to sortout tags than simply weapon types. It's akin to the augmenter pages. They more or less have tags that say what bonuses they give. You cant sort by the bonuses that they give tho because for that to happen you would have to have a separate column for each effect. I would like to see the number of columns kept to a minimum because large page widths are hard to navigate. A degree of tracking column would be great on all beam and transference weapons. But again, i dont see anyone undertaking that project any time soon unless you are volunteering XD. -Simon 16:51, 20 April 2008 (PDT)

Utumno: I see the point with the sorting. You shouldn't forget so that the Grem, Eth, Paras are just binary parameters - either they're true (weapons is ethereal) or not (is not). It's really up to you. You might find it funny but I really would do it - the measurement of tracking. I actually await some more input from players I asked about (so it's not likely to come anymore) cause I'd like to be sure that the date I'll acquire would be usefull at all. A issue which will make my data pretty neglectable is that I've only access to a few weapons (as I'm f2p currently weap 6 max) and my knowledge of weapons is limited. Tracking and beam weapons? Afaik all beam weapons do 100% if tracking is at all applicable to beam weapons - the beam just shoots straight to the target (if turreted) or straight in front of your ship. All transference weapons I tried so far are just like beam weapons (and I didn't met yet a turreted one) - so I tried already Monkey xfr (I + II) on my f2p shm.

I was referring to what you have labelled as turreting. As you noted, some lasers turret more than others, the voltage laser turrets quite a bit. I call it tracking because the tracking stat on an aug changes the degree to which a beam turrets. With enough Targeting augmenters you can make a voltage laser shoot directly behind you. -Simon 15:32, 21 April 2008 (PDT)

See what you did? Now I feel really noobish ;-) I had not the slightest clue what some players meant with tracking of turreted weapons. (one reason why I'm so reluctant to write any guide - simply I lack so much knowledge of the game still) --Utumno 17:15, 21 April 2008 (PDT)

Pah! a voltage laser? i can make a C-beam fire behind me! lol. 5x artemis ftw!

Difficulty in telling which stat is which -- 18:04, 1 May 2008 (PDT)

I dont know about you guys, but i often find that i have difficulty remembering which stat in each column is which. Could it be possible, to i dont know, put a watermark behind each difdferent cell, or to color code the columns or something?

Dark Curse Gatling Laser? -- Gamer 10:18, 16 July 2008 (PDT)

Just a quick question, but has anyone ever obtained a Dark Curse Gatling Laser before, or is it not available for player use?


The pictures are broken. Someone should fix them. --The preceding unsigned comment was added by User:Demiser of d (talk).

done. -Simon Game.gifSimon talk 18:32, 2 March 2009 (UTC)

Reboot? -- Raynor 04 June 2010

Anyone still working on this? Would it be easier to divide up the Weapons page into subgroups, based on damage type and work on each damage type individually?

Clean up --captainGarfield 19:39, 24 March 2014 (EDT)

This page seems pretty messed up. Is anyone planning to fix it? I would but I'm not sure if I even can, the editor is freezing on me. Aside from that, if someone else plans to fix it I don't want to get in their way.

Removal? Lrellok 1 nov 2016

Why the heck where all the pictures taken out? It is very use ful to know whether a weapon is a bolt or a beam. Please explain.

- Yeah please explain. ~Putty
-While I didn't get rid of em its probably cuz 1: They're outdated asf and 2: It's gonna be a pain in the arse to update the whole thing. - ~RJH