Sandbox

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SandBox.jpg This is a sandbox! This is the place to try things out without the worry of ruining a real article. Any content here won't last very long and could be deleted at any time. Enjoy, have fun, and good luck. Oh, please leave this note here. (or put it back when your done) thanks, ArrowHate 15:51, 13 January 2008 (PST)




Name Tech Size Weight Skill Needed Source Price Weapon Type Damage Energy Cost Reload Time Range Firing Arc DPS EPS DPE Visibility Increase Additional Effects Mod Bonuses Description
Arcadian Pulse Gun 0 21 21,000 AI Base 33,000
Energy Pulse Weapon
87 161 per shot 1 second(s) 210 units 0 degrees 54.17 77.78 0.69 343 for 2 second(s) Large space blaster.



Physical Surgical Radiation
Mining Transference Heat
Laser Energy Weakness


Physical Surgical Radiation
Mining Transference Heat
Laser Energy Weakness


Resistances
Visual Reference Ship Name TL Hull Space Weaps Size L E H P Vis Source Mods
Max Speed Augs Elec R S M T Reflect Weight
Sorting Options --> Ship Name TL Hull Spd LR ER HR PR Vis Reflect
Flamlite 3 200 3 160 10% 10% 30% 10% 102 Vulcan Shields +20%, Energy +20%, Critical Hit Resistance +30%
70 2 0 0% 0% -10% 0% 504% 1,016,000
Pax Lyrae 5 310 3 160 10% 10% 10% 40% 102 Paxius Shields +25%, Energy +25%, Critical Hit Resistance +30%
70 2 0 10% 10% -20% 0% 504% 1,024,000
Pax Vega 9 425 4 200 20% 20% 20% 40% 102 Mira Shields +40%, Energy +40%, Thrust +15%, Critical Hit Resistance +30%
80 2 0 20% 20% -20% 0% 631% 1,040,000
Earthforce Frigate 10 450 3 168 10% 10% 10% 40% 102 Beta Antares Shields +100%, Energy +100%, Range +50%, Radar +50%, Critical Hit Resistance +30%
90 2 0 10% 10% -20% 0% 500% 2,100,000
Hybridized Frigate 11 450 3 178 10% 10% 10% 40% 102 Hybridization Shields +100%, Energy +100%, Shield Recharge +15%, Radar +50%, Range +50%, Critical Hit Resistance +30%
99 2 0 10% 10% -20% 0% 500% 2,115,000
Interdiction Frigate 11 450 3 168 10% 10% 10% 40% 102 Unobtainable Shields +150%, Energy +150%, Range +75%, Radar +100%, Critical Hit Resistance +30%
90 2 0 10% 10% -20% 0% 600% 2,200,000
Bear 12 600 3 250 25% 25% 25% 50% 102 Blueprint Shields +200%, Energy +200%, Range +40%, Radar +40%, Critical Hit Resistance +30%
70 2 25 25% 25% -10% 0% 789% 3,600,000
Earthforce Destroyer 13 550 3 168 20% 20% 20% 50% 102 Blueprint Shields +200%, Energy +200%, Range +40%, Radar +40%, Critical Hit Resistance +30%
75 2 0 25% 25% 5% 0% 700% 3,800,000
Resistances
Visual Reference Ship Name TL Hull Space Weaps Size L E H P Vis Source Mods
Max Speed Augs Elec R S M T Reflect Weight
Sorting Options --> Ship Name TL Hull Spd LR ER HR PR Vis Reflect
Flamlite 3 200 3 160 10% 10% 30% 10% 102 Vulcan Shields +20%, Energy +20%, Critical Hit Resistance +30%
70 2 0 0% 0% -10% 0% 504% 1,016,000
Pax Lyrae 5 310 3 160 10% 10% 10% 40% 102 Paxius Shields +25%, Energy +25%, Critical Hit Resistance +30%
70 2 0 10% 10% -20% 0% 504% 1,024,000
Pax Vega 9 425 4 200 20% 20% 20% 40% 102 Mira Shields +40%, Energy +40%, Thrust +15%, Critical Hit Resistance +30%
80 2 0 20% 20% -20% 0% 631% 1,040,000
Earthforce Frigate 10 450 3 168 10% 10% 10% 40% 102 Beta Antares Shields +100%, Energy +100%, Range +50%, Radar +50%, Critical Hit Resistance +30%
90 2 0 10% 10% -20% 0% 500% 2,100,000
Hybridized Frigate 11 450 3 178 10% 10% 10% 40% 102 Hybridization Shields +100%, Energy +100%, Shield Recharge +15%, Radar +50%, Range +50%, Critical Hit Resistance +30%
99 2 0 10% 10% -20% 0% 500% 2,115,000
Interdiction Frigate 11 450 3 168 10% 10% 10% 40% 102 Unobtainable Shields +150%, Energy +150%, Range +75%, Radar +100%, Critical Hit Resistance +30%
90 2 0 10% 10% -20% 0% 600% 2,200,000
Bear 12 600 3 250 25% 25% 25% 50% 102 Blueprint Shields +200%, Energy +200%, Range +40%, Radar +40%, Critical Hit Resistance +30%
70 2 25 25% 25% -10% 0% 789% 3,600,000
Earthforce Destroyer 13 550 3 168 20% 20% 20% 50% 102 Blueprint Shields +200%, Energy +200%, Range +40%, Radar +40%, Critical Hit Resistance +30%
75 2 0 25% 25% 5% 0% 700% 3,800,000




Bule Outpost
Shields 1,000,000 Regen 1,500/s
Weapon Type Damage Range DPS Notes
Bule Mentality Energy 539 x4 248 2855 539 self-damage
Bule Trans-Dim Station Laser Surgical 496 2070 1094 Ethereal
Weapon Damage DPS / RoF Shield 1,000,000
Range Effects Regen 1500/s
Bule Mentality 539 x4 2855 / 0.755
248 Does 539 damage to self
Bule Trans-Dim Station Laser 496 1094 / 0.453
2070 Ethereal
Weapon Damage DPS / RoF Shield 1,000,000
Range Effects Regen 1500/s
Bule Mentality 539 x4 2855 / 0.755
248 Does 539 damage to self
Bule Trans-Dim Station Laser 496 1094 / 0.453
2070 Ethereal
Weapon Damage DPS / RoF Shield 1,000,000
Range Effects Regen 1500/s
Bule Mentality 539 x4 2855 / 0.755
248 Does 539 damage to self
Bule Trans-Dim Station Laser 496 1094 / 0.453
2070 Ethereal


Numbers Alphabet Dates Currency Unsortable
1 Z 02-02-2004 5.00 This
2 y 13-apr-2005 Column
3 X 17.aug.2006 6.50 Is
4 w 01.Jan.2005 4.20 Unsortable
5 V 05/12/2006 7.15 See?
Total: 15 Total: 29.55





LOLWUT??? THIS MAKES NO SENSE. OH WELL. 43.478860075976



http://www.starsonata.com/starsonata-link.png



SandBox.jpg

\sqrt{x^2+2x+1}=|x+1| - \left(\left(\frac{2x^2}{x}\right)^2\right)^2

http://upload.wikimedia.org/wikipedia/commons/b/ba/JoshuaReynoldsParty.jpg

<imagemap>Image:SandBox.jpg|none|

poly 19 10 12 21 24 20 Tree poly 14 28 44 49 80 27 45 17 Sandbox poly 76 21 69 9 76 3 89 9 other tree

desc bottom-left </imagemap>

 

NUM NUM NUM NUM NUM!!!

Sandbox
Hull Class {{{imagesize}}}
Heavy Fighter
Tech
22
Hull Space
2
Speed
5
Augmenter Slots 1 Weapon Slots {{{Weaps}}}
Size 1 Weight 58,000,000,000
Visibility Over 9000 Reflectivity {{{Reflectivity}}}
Resists
L E H P R S M T
 -100%  -95%  -90%  -95%  -80%  -95%  -90%  95%
Soaks
L E H P R S M T
Herp ? ? ? ? ? ? ?
Inbuilt Elec Skill Needed Docking Speed
10000 {{{SkillNeeded}}} {{{DockingSpeed}}}
Built in Items
{{{InbuiltItems}}}
Mods
+100% Noobiness, +9001% Power Level
Source Price Item Size
Sol 69b 145
Description
New and Improved, NUM NUM NUM NUM NUM
Capturable Radex-able
Yes No



Drone Image Weapons Location Comments
Bellarmine's Cathedral Bellarmine's Cathedral.JPG Excommunicator, Heavenly Laser Penance Image is shrunk.
Big Copper Drone Big Copper Drone.JPG More Molten Copper Copper DG Immune to all damage types except energy.
Copper Drone Copper Drone.JPG Molten Copper Copper DG Immune to all damage types except energy.
Deflector Drone Deflector Drone.JPG Unknown Deflector & Reflector Causes a gremlin effect that prevents turning and warping, and forces thrust.
Invincible.
Earthforce Observation Drone Earthforce Observation Dronec2.png Nothing Volcom Outpost 100% resistant to Radiation
Ganglinite Defense Drone Ganglinite Research Beta MKIIc2.png Ganglinite MagCannon Twin Giants 100% resistant to Radiation
Ganglinite Defense Drone MK II Ganglinite Defense Drone MKIIc2.png Ganglinite MagCannon Twirl and Twist 100% resistant to Radiation
Ganglinite Research Beta MK II Ganglinite Research Beta MKIIc2.png Ethereal Prototype, Ganglinite MagCannon Twirl and Twist 100% resistant to Radiation
Ganglinite Research Gamma MK II Ganglinite Research Beta MKIIc2.png Ethereal Prototype, Medium Laser, Ganglinite MagCannon, Launches Micro Zebu Fighters Twin Giants 100% resistant to Radiation
Kasa Qii Kasa Qii.png Urqa'ka Ur'Ziq Bana Weak to heat.
Ten minute re-spawn time.
Pillbox (Galactic Central Drone) Galactic Central Drone.png None Center of every galaxy. Can not be shot or tractored.
Ice Fortress File:Ice Drone.png None Admin Deployed _
Prism Block Prismatic Pillbox.JPG Light Laser; Light of Truce (?) Prism Invincible.
Pillbox (Sol) Sol Pillbox.JPG Unknown Sol Invincible.
Red Photon Research Complex Red Photon Research Complex Main.jpg Unknown Red Photon Research Complex  
Red Photon Research Complex Main Red Photon Research Complex Main.jpg Unknown Red Photon Research Complex  
Ur'Iq Drone Ur'Iq Drone.JPG Urqa'Qii; Ethereal Laser Ur'Ziq Bana Weak to heat.
Four and a half minute re-spawn time.
Stealth Stealth.JPG Light of Peace (?) Underworld Invincible; not to be confused with the player-usable stealth drone.
V'Ger Plasma Turret V'Ger Plasma Turret.JPG Heavy Tracking Laser; Ethereal Laser (?) East Vindia Drops V'Ger Plasma Turret Remains for a mission.
Volcom Pirate Outpost Volcom Pirate Outpost.JPG Pulse Gun, Squat Laser, & C-beam Earthforce Trading Outpost Drops Volcom Attack Plans for a mission.

Contents

Test Ship Page

Visual Reference (Unsortable) Name Tech Hull Space Max Speed Augs Weaps Size Weight L E H P R S M T Vis Reflectivity Inbuilt Elec Mods

Diseased Larvae 0 45 20 0 1 30 2500 -10% -10% 0% 0% 0% 0% 0% 0% 35 55% 0 Rate of Fire -50%, Thrust -50%, Damage -50%
Zebucart.png
Heavy Zebucart 0 60 90 3 3 44 2,500 10% 10% 10% 10% 10% 10% 10% 0% 12 47% 0 Turning +35%, Damage +15%, Thrust +35%, Critical Hit Resistance +50%
Ragnarock.png
Ragnarok 9 320 90 2 5 48 150,000 0% 0% 0% -100% 0% 0% 50% 0% 8 17% 0 Radar +80%, Shield -75%, Energy Recharge +40%, Hostility +50%

Flyswatter Embryo 0 30 22 1 2 14 5000 0% 0% 0% 0% 0% 0% 0% 0% 60  ? 0  
Zebucart.png Micro Zebu 0 45 50 2 2 24 5000 0% 0% 0% -50% 0% 0% 50% 0% 50  ? 0  
Item List
Item Stat I Stat II
Box 0 1
Big Box 0 2
Huge Box 0 3
Boxxy 1 1000

Extra line

collapsible table


Don't mind me, just messing with a page layout down here.--starwyrm 19:26, 13 February 2016 (EST)


The Nexus

The universe is divided into several layers. Some are, inevitably, more dangerous than others. All of us began in the Nexus area. Where we went from there was up to us.

Earthforce

Earthforce Space

Most of us probably stayed in the more "welcoming" central layer patrolled and maintained by Earthforce, referred to as Earthforce Space.


Wild Space

Wild Space

The further reaches of space are known as Wild Space for good reason. No one faction lays claim to this area, and not all are very welcoming of newcomers.


Perilous Space

Perilous Space

Even further out, one stumbles into Perilous Space, a completely lawless land where some of the universe's more dangerous beings roam.

It's said that far enough out in Perilous Space, one enters what's referred to as Perilous Perilous Space, where only the strongest have even the slightest chance of survival.


Minor Layers

In addition, there are several "pocket universes" of sorts that can be accessed from the normal universe, such as Arctia, Vulcan, or The Infernal Tempest. These are theorized to be some sort of sub-layers, each existing in a pocket of dead space between layers. However, that's just theory.


Shortcuts

There are also "Inter-layers." Juxtaposition, Concourse, and Subspace function as the shortcuts of the universe.

Juxtaposition gateways connect to a sort of sub-layer from which other, nearby Juxtaposition gateways in the same layer can be accessed.

Concourse sub-layers connect opposite ends of each layer of the universe (except, perhaps, for Perilous Space), with a gateway on either side.

Subspace gateways are capable, meanwhile, of carrying you between layers of the galaxy with ease.

However, there are dangers to these shortcuts. Their wormholes can only be entered by those with the fourth and highest level of skill in Warp Navigation. And once you enter, nigh-invincible Amoetroidizodals await you, one in Juxtaposition, two in Concourse, and three in Subspace.


Subspace

As a last note, the Subspace inter-layer should not be confused with Subspace proper. The Subspace layer is the most recently discovered actual layer, and is home to the extremely powerful and dangerous Aveksaka, an ancient race who pilot organic starships. Those entering the Subspace layer proper should be well-prepared, or they may not leave alive. (Note: accurate depictions of the flower-like Subspace layer are unavailable as of yet.)

Mission template and ship template

sandbox!

Mission: Sandbox!
Initial Location Initial Agent Mission Prerequisite
Graveyard, Haunted Outpost Professor Logan Phantom Banisher!
End Location End Agent Skill Prerequisite
Graveyard, Haunted Outpost Professor Logan none
Repeatable? Accessibility Level Requirement
Yes F2P/P2P 70
Reward(s)
1 Paranormal Research Diploma
Summary
Bring Professor Logan 10 Souls.
Objectives
Kill Restless Souls and bring the drop to professor Logan
Mission Text
"I always need more subjects for my research, perhaps you could find me some? Just bring me ten Souls and I'll give you a mention that you can use later!"
Completion Text
"Excellent! Now I can get back to my work! Here you go Simon, you can cash these in whenever you want!"





Sandbox
Hull Class {{{imagesize}}}
Industrial Freighter
Tech
20
Hull Space
1000,000
Speed
35
Augmenter Slots 5 Weapon Slots 1
Size 1337 Weight 1337,000
Visibility 1337,1337 Reflectivity 1337%
Resists
L E H P R S M T
 0%  0%  -100%  99%  99%  -50%  50%  -100%
Soaks
L E H P R S M T
 0  0  0  0  0  0  0  0
Inbuilt Elec Skill Needed Docking Speed
0 Potato Mastery 12
Built in Items
N/A
Mods
Shield +1000%, Electric Tempering -50% Tractor Strength +100%
Source Price Item Size
Potato Blueprint 15,000,000,000 1000
Description
The Protector Of Sol.
Capturable Radex-able
no no



Wild Bots

The Rating column is based on a scale out of five points on overall usefulness, relative to their tech level.

  • 1/5 - Poor. Generally unfavourable statistics or traits which make for underwhelming performance. Not recommended.
  • 2/5 - Able.
  • 3/5 - Competent.
  • 4/5 - Very competent. Generally recommended.
  • 5/5 - Highly competent. Highly recommended.
Picture Name Tech Location Radex Only? P2P Only? Rating Skills required Comments
Rosemary.png Rosemary 18 Roaming West Warp 3 Earthforce, DGs Yes No 2/5 Piloting 18
Weaponry 18
Shielding 18
Engines 18
Radar 18
Cloaking 0
Electrical Engineering 18
Tractoring 0
Equipment 18
Moderate agility and has surgical-type damage. Particularly low shield bank and easily replaced by Rosemaries or Prog Rosemaries.
Picture Name Tech Location Radex Only? P2P Only? Rating Pl Wp Sh Eg Rd Cl El Tr Eq Comments
Rosemary.png Rosemary 18 Roaming West Warp 3 Earthforce, DGs Yes No 2/5 18 18 18 18 0 18 18 0 18 Moderate agility and has surgical-type damage. Particularly low shield bank and easily replaced by Rosemaries or Prog Rosemaries.


Missile Launchers

Sans Gaming Size Max Missiles Queued Launch Speed Charge Required Charge Rate Hull Restriction Bonuses Weight Source Comments Description
Cadet Class Launch Tubes 0 0 1 5 10 2.0/s Inbuilt 1,000 Inbuilt onto Cadet and Recommissioned Cadet Cannot unequip. Technically... only Cadets trained in payload delivery systems are allowed to use this... technically.
Zebu Launcher 0 0 2 5 10 2.0/s Inbuilt 10,000 Inbuilt onto Zebu Gunship Cannot unequip. Launches missiles.
Vulcanite Magma Tube 3 20 2 5 10 2.0/s none This is the last time I am going to repeat myself.
I need you to go down to the nearest GameStop,
and retrieve for me a Nintendo Switch copy of Fortni
15,000 Vulcan drop none The Vulcanite way to launch missiles.
Santa's Secret Delivery Device 5 28 2 5 10 2.0/s none 20,000 Christmas Drop none This thing will shove coal so far up your stocking
Broadsword Class Launcher 5 40 3 5 10 2.0/s Capital Ship 10,000 Hyperion, Ordnance Testing Grounds 10,000,000 Credits none When the firestorm dies out, only debris remains
Rapier Class Launcher 5 25 2 5 10 2.0/s Heavy Fighter 20,000 Hyperion, Ordnance Testing Grounds 5,000,000 Credits With wit one pierces to truth
Scimitar Class Launcher 5 50 2 5 10 2.0/s Freighter 100,000 Hyperion, Ordnance Testing Grounds 8,000,000 Credits none From a steady place the whirlwind descends
Stilletto Class Launcher 5 10 1 5 10 2.0/s Light Fighter 10,000 Hyperion, Ordnance Testing Grounds 5,000,000 Credits none Float like a hummingbird, sting like a bee
Bastion Class Prototype Launcher 6 300 1 5 10 2.0/s Base 100,000 Hyperion-- 2,500,000 None Mutually Assured Destruction Guaranteed
Claymore Class Launcher 7 30 4 5 10 2.0/s Capital Ship 10,000 Claymore Blueprint none Broad swathes of destruction
Stock Missile Chamber MK I 7 15 1 5 10 2.0/s none 15,000 Blue Photon Subspace Facility-- 4,000,000 none A Blue Photon BP-L9254M missile delivery service.
Triple-shot intergrated tubes 8 0 3 5 10 2.0/s Inbuilt 1,000 Inbuilt onto Inferno Cannot unequip Fire in the hole
Vazuki'ka Qo 8 30 3 5 10 2.0/s Capital Ship 35,000 Mira drop none Vazukii? Quavazukii qu'ukuk Qo
Vega Launch Tubes 9 0 3 5 10 2.0/s Capital Ship 25,000 Inbuilt onto Pax Vega Cannot unequip Paxian ordnance supremacy.
Bastion Class Launcher 9 400 5 5 10 2.0/s Base 100,000 Hyperion-- 5,000,000 none Mutually Assured Destruction Guaranteed
Broadsword Class Launcher Mark II 10 43 3 5 10 2.0/s Capital Ship 12,000 Hyperion -- 20,000,000 none When the firestorm dies out, only debris remains
Rapier Class Launcher Mark II 10 28 2 5 10 2.0/s Heavy Fighter 20,000 Hyperion -- 10,000,000 none With wit one pierces to truth
Scimitar Class Launcher Mark II 10 60 2 5 10 2.0/s Freighter 100,000 Hyperion -- 16,000,000 none From a steady place the whirlwind descends
Stilletto Class Launcher Mark II 10 13 1 5 10 2.0/s Light Fighter 10,000 Hyperion -- 10,000,000 none Float like a hummingbird, sting like a bee
Stock Missile Chamber MK II 11 20 2 5 10 2.0/s none 15,000 Blue Photon Subspace Facility-- 6,000,000 none A Blue Photon BP-L1597M missile delivery device.
Bastion Class Launcher Mark II 12 500 7 5 10 2.0/s Base 100,000 Hyperion-- 10,000,000 none Mutually Assured Destruction Guaranteed
Bear Missile Launcher 12 40 4 5 10 2.0/s Capital Ship 90,000 Jungle Missiles fired from this launcher have +5% resistances Don't mess with Bear.
Leopard Missile Launcher 12 35 2 5 10 2.0/s Light Fighter 15,000 Jungle Missiles fired from this launcher have +5% speed Stealthy launcher.
Claymore Class Launcher Mark II 13 33 4 5 10 2.0/s Capital Ship 12,000 Claymore Blueprint none Broad swathes of destruction
Bastion Class Launcher Mark III 14 650 9 5 10 2.0/s Base 100,000 Hyperion-- 20,000,000 none Mutually Assured Destruction Guaranteed
Stock Missile Chamber MK III 14 35 3 5 10 2.0/s Capital Ship 20,000 Blue Photon Subspace Facility-- 11,000,000 none A Blue Photon BP-L4077M missile delivery service.
Broadsword Class Launcher Mark III 15 46 4 5 10 2.0/s Capital Ship 14,000 Hyperion -- 40,000,000 none When the firestorm dies out, only debris remains
Rapier Class Launcher Mark III 15 31 3 5 10 2.0/s Heavy Fighter 20,000 Hyperion -- 20,000,000 none With wit one pierces to truth
Scimitar Class Launcher Mark III 15 70 3 5 10 2.0/s Freighter 100,000 Hyperion -- 32,000,000 none From a steady place the whirlwind descends
Stilletto Class Launcher Mark III 15 16 2 5 10 2.0/s Light Fighter 10,000 Hyperion -- 20,000,000 none Float like a hummingbird, sting like a bee
Plagued Hatcheries 15 0 4? 5 10 2.0/s Inbuilt 100,000 Inbuilt on Grotesque Undead Rat none Spawning undead minions, and lots of em!
Carcass Launcher 16 10 1? 5 10 2.0/s Inbuilt 25,000 Built into Vulture cannot unequip You probably don't want to know how this works
Claymore Class Launcher Mark III 16 36 5 5 10 2.0/s Capital Ship 14,000 Claymore Blueprint none Broad swathes of destruction
Broadsword Class Launcher Mark IV 17 47 4 5 10 2.0/s Capital Ship 16,000 NCC-Bulk drop none When the firestorm dies out, only debris remains
Claymore Class Launcher Mark IV 17 37 5 5 10 2.0/s Capital Ship 16,000 Claymore Class Launcher Mark IV Blueprint none Broad swathes of destruction
Rapier Class Launcher Mark IV 17 32 3 5 10 2.0/s Heavy Fighter 20,000 Kalthi Avenger drop none With wit one pierces to truth
Scimitar Class Launcher Mark IV 17 80 3 5 10 2.0/s Freighter 100,000 Rare NCC-Bulk drop none From a steady place the whirlwind descends
Stilletto Class Launcher Mark IV 17 17 2 5 10 2.0/s Light Fighter 10,000 Serpica drop none Float like a hummingbird, sting like a bee
Shrimp Missile Bay 17 0 4 5 10 2.0/s Inbuilt 5,000 Inbuilt on the Shrimp and Shrimp+ Can't unequip Launch little sea stuffs at your enemies in space
Bastion Class Launcher Mark VI 20 1000 1? 5 10 2.0/s Base 100,000 Hyperion Mission none Mutually Assured Destruction Guaranteed
Blue Photon Fore Missile Tubes 20 0 1 5 10 2.0/s Capital Ship 150,000 Built-in to Blue Photon Corvette Missiles fired from this launcher have +10% Damage An afterthought.
Broadsword Class Launcher Mark V 20 50 5 5 10 2.0/s Capital Ship 50,000 DG Drop none When the firestorm dies out, only debris remains
Claymore Class Launcher Mark V 20 50 6 5 10 2.0/s Capital Ship 75,000 Claymore Blueprint none Broad swathes of destruction
Rapier Class Launcher Mark V 20 35 4 5 10 2/0/s Heavy Fighter 20,000 DG Drop none With wit one pierces the truth
Scimitar Class Launcher Mark V 20 100 4 5 10 2.0/s Freighter 100,000 DG Drop none From a steady place the whirlwind descends
Stilletto Class Launcher Mark V 20 20 3 5 10 2.0/s Light Fighter 10,000 DG drop none Float like a hummingbird, sting like a bee
Unholy Claymore Class Launcher 20 45 6 5 10 2.0/s Capital Ship 30,000 Halloween Missions none Unholy swathes of destruction
Assault Behemoth Launch Bay 20 0 4 5 10 2.0/s Inbuilt 10,000 Built into Assault Behemoth and Assault Behemoth+ Cannot unequip, Launches fighters or missles. Charge!
Red Photon Missile Control Unit 21 45 6 5 10 2.0/s Capital Ship 100,000 Red Photon Warship Prototype Drop none Advanced Destruction Delivery Device
Zeus's Launch Tubes 21 1 5 5 10 2.0/s Inbuilt 50,000 Inbuilt on Zeus Throne Can't unequip, Launches Fighters and Missiles? Rule from on high
Zeus Missile Launcher 21 30 5 5 10 2.0/s Capital Ship 75,000 Pretender Zeus and guards drop Hurl them bolts
Coronae Missile Bay 22 60 6 5 10 2.0/s Capital Ship 100,000 Paxian Front mission -- 1 Kosthavidambin none A technologically advanced Paxian launch system.
Damaged Kalthi Missile Bay 22 50 6 5 10 2.0/s Capital Ship 75,000 Kalthi Stronghold
5,000,000,000 Credits
none Kalthi fish running
Rajanicaravizvadrz Dhraka 22 15 4 5 10 2.0/s Heavy Fighter 15,000 Subspace none If you only knew how gross this was.
Antu Dharka 22 30 6 5 10 2.0/s Capital Ship 75,000 Subspace none If you only knew how gross this was.
Vazuk'ka Qa 22 0 6 4 ? ? Capital Ship +19% Damage, +19% Resistances, +19% Speed? 15,000 Inbuilt onto UrQa'qa Qu'ishi Qa Can't unequip. Vazuk'ka Qa
Development