Reboot module

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' Three Fingered Salute. All equipped augmenters onboard are destroyed. '
The process.


Bought at Lyceum, these destroy all equipped augs on a ship of the correct tech.


Name Tech Size Charge required Charging Rate Tech and lower Weight Source Comment
Reboot Module 4 1 1,000 100/s 4 5,000 Lyceum 50,000 Credits
Reboot Module 2 9 1 2,000 110/s 9 5,000 Lyceum 100,000 Credits
Reboot Module 3 15 1 3,000 120/s 15 5,000 Lyceum 500,000 Credits
Reboot Module 4 19 1 4,000 130/s 19 5,000 Lyceum 1,000,000 Credits
Reboot Module 5 20 1 5,000 140/s 20 5,000 Lyceum 5,000,000 Credits
Reboot Module 6 21 1 6,000 150/s 21 5,000 Lyceum 10,000,000 Credits



These are reboot modules for bases.


Name Tech Size Tech and lower Weight Source Comment
Adonis Base Reboot Module 9 1 9 5,000 Lyceum 5,000,000 Credits
Argonaut Base Reboot Module 12 1 12 5,000 Lyceum 5,000,000 Credits
Ambrosia Base Reboot Module 14 1 14 5,000 Lyceum 5,000,000 Credits
Andaman Base Reboot Module 16 1 16 5,000 Lyceum 5,000,000 Credits
Achilles Base Reboot Module 19 1 19 5,000 Lyceum 5,000,000 Credits
Annihilator Base Reboot Module 20 1 20 5,000 Lyceum 5,000,000 Credits
Old client 1 image.