Mobile Factories

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Mobile Factories2.jpg

Mobile Factories are factories that are usable on ships.

Note that all mobile factories have a listed cooldown of 10s, but that cooldown does not seem to work.

Mobile Factories

Mobile Factories
Name TL Size Output Inputs Runs / Use Weight Source Description Restrictions
Assault Dropship Generator 0 10 Assault Dropship 5 Colonial Marine, Bulldog Light Fighter 1 3,500 Built into Assault Behemoth / + Space assault from the marines! Can't remove
Dark Cyborg Fighter Fabricator 0 0 Dark Cyborg Fighter Dark Barrel, 75,000,000 Credits 1 1 Constructs Dark Cyborg Fighters. Can't remove
Greenish Fighter Generator 0 10 Greenish Fighter Gargantuan Goblets, 200 Metals, 5,000,000 Credits 1 3,500 Green Meanies technology, appropriated. Can't remove
Honey Compressor 0 0 5 Honey Spreader Honey, 1,000,000 Credits 1 1 Some say this helps your shields? Can't remove
Mobile Cannery 0 10 Rations 2 Peasants 10 3,500 AI Base
1,500,000 Credits
Canned food using modified CanNibble Food Processor.
Mobile Nu-Conv 0 20 Promethium 2 Fermium, 1,000 Credits 10 65,000 AI Base
3,000,000 Credits
Radioactive action.
Temporal Generator 0 20 Temporal Flux Chronoton Radiation, 100,000 Credits 1 65,000 Enigmatic Sector Missions Who knew this could work?
Twisted Honeycomb Fabrication 0 0 Honey Striker 10 Honey, 1,000,000,000 Credits 1 1 Honey Striker Fabrication Facility. Can't remove
Wasp Chamber 0 0 Domesticated Killer Wasp 2 Honey, 40,000,000 Credits 1 1 Killer Wasp's aren't so bad once you tame 'em. Can't remove
Zebu Master Fighter Generator 0 10 Zebu Master Fighter 750,000,000 Credits 1 3,500 The Zebu is the answer to all questions. Can't remove
Zeus's Call 0 10 Jovian Guard Zeus Fragments, 500,000,000 Credits 1 3,500 You gonna answer that? Can't remove
Mobile Microfab 2 20 Microchips 2 Silicon, 100 Credits 10 70,000 Makes Microchips.
Specialized Mobile Nu-Conv 2 15 Promethium 2 Fermium, 750 Credits 10 65,000 Radioactive action.
Mobile Eutanasy House 3 15 Rations 2 Peasants 20 7,000 East Vindia Missions, DG Drop Where people go in hopes of being useful one last time when they get tired of life. Requires Freighter
Bulk Mobile Microfab 4 30 7 Microchips 10 Silicon, 700 Credits 10 85,000 Arena Lobby Missions Makes Microchips, in bulk!
Mobile Nanofab 4 10 5 Nanochips 3 Nanosilicon, 2 Quartz Crystals, 5,000 Credits 20 20,000 Blue Photon Subspace Facility
10,000,000 Credits
Specialized on-board facility to create extremly small circuitry.
Promethium Destabilizer 4 25 Fermium Promethium, 2,000 Credits 10 75,000 Arena Lobby Missions No idea why you would want to!
Traginium Destabilizer 4 25 10 Promethium Traginium, 100,000 Credits 1 75,000 Arena Lobby Missions Useful? Perhaps, but then again...
Mobile Bronze Forge 5 50 Bronze Bar Bronze, 1,250,000 Credits 1 100,000 Arena Lobby Missions Makes Bronze Bars like Hephaestus... if he had made Bronze Bars!
Holochart Defragmenter 6 10 Treasure Holochart Somewhat Defragmented Holochart, 50,000 Credits 1 50,000 Tortuga Drop Will Refragment a Defragmented Holochart in no time!
Imperial Polishing Machine 9 10 Imperial Seal Unclean Imperial Seal, 1,000,000,000 Credits 1 10,000 Emperor's Club, Earth Central
250,000,000 Credits
Polishes those Unclean Imperial Seals to a fine shine.
Energy Compressmotron 1000 10 10 5 Engineer's Bonus Raw Energy Core 1 20,000 Engineer Missions If only we understood exactly how this works! Requires 1 in Engineer Class
Mobile Vapor Condenser 14 10 5 Mercury 5 Cloud Mercury, 5,000,000 Credits 1 10,000 Ring
50,000,000 Credits
Condenses vaporous mercury on the move
Mobile Enrichment Plant 16 20 Enriched Nuclear Material Nuclear Waste, Promethium, 10,000 Credits 20 10,000 Thanks to nano-technologies you can now manufacture magic on the go.
Chid Adiz Mardana Var Uttejana 20 50 Chid Adiz Mardana Var Halaraksa Chid Adiz Mardana Var, 15 Coesite 1 100,000 Kandara Var Aveksakan Asteroid drop Somehow increases the hull strength of the drone by putting crystals into the flesh Decays on leaving Galaxy, Can't be put into Storage, Decays at universe reset, Requires 21 in Drone Deployment
Hephaestus Drone Stabilizer 20 50 Hephaestus Drone Unstable Hephaestus Drone, 10 Copper 1 100,000 Forge of Hephaestus Asteroid drop Stabilizes Hephaestus Drones Decays on leaving Galaxy, Can't be put into Storage, Decays at universe reset

Seer Mine Factories

These create mines for Seers to use.

Seer Mine Factories
Name TL Size Output Inputs Runs / Use Weight Source Description Restrictions
Basic Mine Mobile Factory 6 10 3 Basic Mine 3 Metals, 1,500,000 Credits 1 85,000 Your Everyday Basic Mine Factory Requires 1 in Seer Class
Claymore Mobile Factory 7 10 3 Claymore 3 Metals, Nuclear Waste, Enriched Nuclear Material, 1,500,000 Credits 1 85,000 Your Everyday Claymore Factory Requires 1 in Seer Class
Adv. Mine Mobile Factory 9 10 3 Adv. Mine 3 Metals, 2,500,000 Credits 1 85,000 Blueprint Your Everyday Adv. Mine Factory Requires 1 in Seer Class
Flash Mine Mobile Factory 10 10 3 Flash Mine 3 Metals, Silicon, Nuclear Waste, 2,000,000 Credits 1 85,000 Blueprint Your Everyday Flash Mine Factory Requires 1 in Seer Class
Gremlin Mine Mobile Factory 13 10 3 Gremlin Mine 3 Metals, Silicon, 2 Nuclear Waste, 2,000,000 Credits 1 85,000 Blueprint Your Everyday Gremlin Mine Factory Requires 1 in Seer Class
Adv. Claymore Mobile Factory 15 10 3 Adv. Claymore 3 Metals, 2 Nuclear Waste, 2 Enriched Nuclear Material, 5,000,000 Credits 1 85,000 Blueprint Your Everyday Adv. Claymore Factory Requires 1 in Seer Class
Concussion Mine Mobile Factory 16 10 3 Concussion Mine 3 Metals, Enriched Nuclear Material, 5,000,000 Credits 1 85,000 Blueprint Your Everyday Concussion Mine Factory Requires 1 in Seer Class
Adv. Flash Mine Mobile Factory 18 10 3 Adv. Flash Mine 3 Metals, 3 Silicon, Nuclear Waste, 5,000,000 Credits 1 85,000 Blueprint Your Everyday Adv. Flash Mine Factory Requires 1 in Seer Class
Adv. Gremlin Mine Mobile Factory 19 10 3 Adv. Gremlin Mine 3 Metals, Silicon, 3 Nuclear Waste, 5,000,000 Credits 1 85,000 Blueprint Your Everyday Adv. Gremlin Mine Factory Requires 1 in Seer Class
Adv. Concussion Mine Mobile Factory 20 10 3 Adv. Concussion Mine 3 Metals, 2 Enriched Nuclear Material, 10,000,000 Credits 1 85,000 Blueprint Your Everyday Adv. Concussion Mine Factory Requires 1 in Seer Class
Christmas Present Mobile Factory 20 0 3 Christmas Present 3 Metals, 2 Silicon, 2 Nuclear Waste, 1,000,000 Credits 1 85,000 Your Everyday Christmas Present Factory Can't remove, Requires 1 in Seer Class
Hermes Claymore Mobile Factory 20 10 3 Hermes Claymore 3 Metals, 3 Promethium, 10,000,000 Credits 1 85,000 Blueprint, Pretender Hermes drop Your Everyday Hermes Claymore Factory Requires 1 in Seer Class
Sol's Claymore Mobile Factory 20 0 3 Sol's Claymore 3 Metals, 3 Silicon, 4 Nuclear Waste, 1,000,000 Credits 1 85,000 Your Everyday Sol's Claymore Factory Can't remove, Requires 1 in Seer Class
Zauron's Claymore Mobile Factory 20 0 3 Zauron's Claymore 3 Metals, 3 Silicon, 4 Nuclear Waste, 1,000,000 Credits 1 85,000 Your Everyday Zauron's Claymore Factory Can't remove, Requires 1 in Seer Class