Hostility

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Hate

Hate is the value for how much something dislikes something else. Hate can be from and towards a player, AI, base, drone, team, or squad. AI prioritise what to attack primarily by how much they hate each target.

The amount of hate generated is equal to the amount of damage done multiplied by the hostility bonus.

For AI teams, hate can be cleared by entering stasis without an escape pod equipped or by destroying your pod with the U key.

Hostility

Hostility is a bonus which influences the amount of hate (aggravation) a player generates from combat actions. Increasing the hostility increases the hate generated. Hostility modifications are only useful in player combat against AI when the enemy AI have multiple targets against them.

Hostility modifications are most common to Berserkers for positive bonuses and Shield Monkeys for negative bonuses.

Two skills available in Bipolar affect the hostility bonus. Despicable increases their hostility bonus, whereas Subtlety decreases it.


Bots and Fighters

Bots and fighters generate half normal amount of hate (before the hostility bonus is applied) as team and squad hate from the victim and pass the other half up to their true owner (the true owner of a player's bot's fighter is the player) as team and squad hate. This hate is not modified by hostility bonuses.

For example, your bot does 30,000 damage against an AI and has +10% hostility. The AI gains 33,000 personal hate towards your bot. The bot halves the unmodified hate and pass one half up; the AI's team gains 15,000 hate towards you and 15,000 towards your bot.