Hello World III: Welcome to the real world!

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The Hello World Guides A bright flash of light plays across your eyes, which reflexively blink against this sudden stimulation. Your ship emerges from a wormhole, far in deep space from your home system, The Nexus. Bleeding excess energy absorbed from the incredible gravimetric forces exerted from the wormhole that your drive conveniently enlarged and stabilized long enough, your ship's metal plating is pockmarked with holes from the dangerous flys, abundant in Deep Space. You survey with wonder this new galaxy around you, full of new ships of all sorts, from the squat shape of a Mini Volcom to the lumbering giant that is the Dark Transport. For now, you're uninterested in these ships, your mind focused on one thing. As the radar rays return to your ship, having taken some time to cross the massive, gaping void between two wormholes in space, you cycle through the different gravitational anomalies in space, and finding the one documented as "Sol", you engage your ship's engines, pushing out searing hot gas from the engine exhaust ports, and the recoil sends your ship hurtling towards this wormhole. Without fanfare, the autopilot calculates the precise moment when to slow down and performs that function faster then any human. As you gaze into the wormhole's swirling purple depths, you engage your Wormhole drive, driving the wormhole to engulf your ship. You hurtle towards your destination, small gravitational waves gently caress the battle- worn surface of your ship. A bright flash of light plays across your eyes, which reflexively blink against this sudden stimulation.

^ Almost poetic. :)

But that aside, you should now be in sol. Welcome, traveler! A multitude of bases surround your relatively puny ship, which one to go to?

Well, you probably have that nice little wingship I suggested to you in the last guide. Remember that? Its crap now. You want the Hotrod, and then later on the Hotrod+, but for now get the hotrod. Also, if you listened to the skills i suggested, you should buy the Magcannon 2. I use the MagCannon 2+, found in Free Market. That is, until i can get the Magcannon III, and some better slaves. Anyways, outfit this ship how you want. Notice the incredible speed, but crappy handling? Thats the hotrod for you. Augmenters can solve that. For a new player, utilizing the MagCannon, you may notice how poor the DPS is. This is because its a weapon meant for range and accuracy, and should be treated as such. Although, you just want to kill things far away enough that they can't kill you. So try something like this

Basic Speed Augmenter

Basic Speed Augmenter

Blue Interceptor Augmenter (if you can find it)

Basic Range Augmenter

Basic Tracking Augmenter OR Basic Turning Augmenter OR Basic Firing Augmenter (put this on the Hotrod+, not the Hotrod)

This should leave you with speed around 140, which should outrun almost all AI ships. The Blue Interceptor augmenter helps you handle that MASSIVE amount of Weight, which adds momentum to you ship and therefore makes it so darn hard to stop. The speed augmenters also give the nice bonus of +12 RoF, and since the Blue Interceptor Augmenter gives you better damage, you should have a decent 100- 120 DPS at around 450-500 distance. Thats... alright. It should facemelt anything up to a Space Blue Alpha , otherwise i cant garuntee it. (Fail Spelling).

With this ship, you should ask around about Lavanite and Glass Matrix for the remote control skill. But first, go to Paxius. Its different then Paximinus, the one you already went to. It asks you to explore.

The mission rewards it gives you Ancient Pax Medals are worth 10 million per object. DO NOT SELL THEM OR I WILL EAT YOUR FACE OFF.

Of course, these are easy to get. All you do is pop into a couple systems and pop out again. The skill Warp Navigation is INCREDIBLY important to have higher the 0, otherwise you'll be bored forever. However, you can get it in Sol too. Lets compare them


Paxius

x3 Ancient Pax Medals

1,000,000 credits.

Total Cost: 31,000,000



Sol

x1 Blue Aether 1,000,000 credits Total cost: 1,000,000+ killing a Space Blue Alpha.



As you can see, theres a huge difference here. If you can, get it from Sol. However, for the lazy person you can get the Paxius one.

With this, you now have Warp Navigation 1. And more luck!

You saw those Space Blue Alpha Scouts? the level 19 ones? they drop Blue Whisper. One Blue Whisper and 3 skill points in Lavanite gets you the coveted Remote Control skill. It allows you to use Slaves. These will be your life. As an example, heres my Hotrod+ statistics

150DPS@ 1000 distance, unmoving enemy. With a manuvering enemy, more like 400-600. Tracking is why. 4500 bank with 50 recharge. 152 speed.

This alone would take several minutes to kill an Inferno, and probably take heavy damage. however, i'm not alone because i have 5 slaves with me. Each is a wingship II because they actually can keep up with my 152 speed ship.

With medium lasers and 3500 bank, they can tank and do about 100 DPS each.

Now i have 650DPS instead of 150! see how valuable having slaves is?

I dont have to worry about their Visibility or Weight, as long as they can hit the enemy, nor do i need to store loot in them. Thus, they are filled to the brink with massive weapons and sheilds no player would fit on his ship.

with two of those slaves, i can now outrun an AI while it tries to follow and gets teared apart by my Slaves. Its a decent tactic for long ranged, relatively high leveled AI like the Oversized Rosburst in Gargan.

Not only this, but you can make Trade slaves which follow a preset list of orders made by you (get longer lists with the Programming skill), and then they will give you your money once you dock. I dislike these, as they are prone to getting bugs and either dumping all of that precious cargo, or simply just dying quickly because they DONT DODGE. Ive seen my bulk trader slaves drop over 2,500,000 credits worth of Promethium randomly. WTH. Mewants my money back, but im not bitter. Now that we're on the topic of money, heres how to get some

Missions obviously. 'Nuff sed.

Killing Wingship AI. Depending on how long they've been around, these AI can scoop up to 10,000,000 credits, despite their being level 8 or 9.

Just any AI will do really, just make sure you can kill them.

Trade. Userbases usually offer goods for VERY low prices, such as Promethium, which sells around 15,000- 25,000 PER UNIT to an AI base, for 1000 credits at a userbase. These can be exploited by an enterprising trader, but use a fast ship. promethium decays fast, and i've seen entire cargoes of the stuff decay away before i reach my destination. I only did it once. Ima noob, what can i say.

Bases. setting up bases and harvesting goods earns players literally billions of credits an hour, but even if your base is noobish and only sells Baobobs for 100 credits a pop, players will jump at the oppurtinity to make the approximate 900 credit profit off them. Do it yourself, but set the price to something like 1 credit and not let anybody dock at your station, for fear of taking all your precious Baobobss.

I wish you good luck, and since this is probably my LAST Hello World guide, i bid you goodbye.

Heres a zebucart point Zebucart.png.

current Zebucart points:Zebucart.png Zebucart.png Zebucart.png

CONGRATULATIONS! YOU HAVE ACQUIRED 3 ZEBUCART POINTS! YOU NOW GET ONE ZEBUCART MASTER!

Zebumaster.png

No, you're too poor to pay the 100,000,000 it costs to get one of these.



The last question asked is "Should i P2P?"

The last answer told is "Yes"