Gunner Class

From Starsonata Wiki
Jump to: navigation, search


Gunner is the skill where 'You bring the big punch for the big targets.'
Gunners are generally seen as the debuff buddies while in a Fleet. Their ability to indirectly increase the damage of all squad-mates dramatically affects the capabilities of said squad.

Contents

Skills

Zen Skills

Zen skills cost 1 * Level skill points per level up to a max of level 50.

Zen of Capital Ships: Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship

Zen of Gunner: Mastering Gunner. 1% Damage, 1% Weapon Hold

Class Skills

Skill-fleet-focus-1.png
           Fleet Focus 1
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fleet-focus-2.png
           Fleet Focus 2
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fleet-focus-3.png
           Fleet Focus 3
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-gunner-class-1.png
           Gunner Class 1
           40% Weapon Hold, 100% Multifiring
Skill-gunner-class-2.png
           Gunner Class 2
           20% Mining Damage in Capital Ship
Skill-gunner-class-3.png
           Gunner Class 3
           20% Damage in Capital Ship
Skill-big-guns.png
           Big Guns
           The Gunner has some big guns - and they are not called 'left' and 'right'. 10% Damage, 15% Energy Max
Skill-destruction.png
           Destruction         
           The Gunner can hit the target so hard that further damage is even more severe. +15% resistance vulnerability to target on missile impact, 15% Energy Charge
Skill-missile-mastery.png
           Missile Mastery
           Sometimes death comes in more mobile packages. +17% damage for missiles, 15% Range, 15% Tracking
See Adv. Class Skills page
See Adv. Class Skills page
See Adv. Class Skills page

Advanced Subskills

General Skills
Fleet Skills
Gunner Skills
Skill-shake-it-off.png
Shake it Off +500 shield charge and +500 energy charge while in stasis
Skill-centered.png
Centered +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply)
Skill-strategic-deployment.png
Strategic Deployment +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots)
Skill-resilient.png
Resilient 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds
Skill-bot-phd.png
Bot Ph.D. +8 combat bot slots
Skill-droney.png
Droney +1 temporary drone deployment slot
Skill-extra-tweaked.png
Extra Tweaked Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters
Skill-advanced-targeting-computers.png
Advanced Targeting Computers +1 Deathblossom target, +100 energy per second consumed when Deathblossom is equipped
Skill-automated-reloading.png
Flying Monkey +20% Missile Launcher charging rate, +2 Missile Launcher queue slots (Note: +20% Missile Launcher charging rate does not mean you will fire every 4 seconds, instead you will fire every 4.16 seconds)
Skill-mass-destruction.png
Mass Destruction +100% splash range to weapon effects
Skill-gunboat-diplomat.png
Gunboat Diplomat Heavy Fighters: +100% shield bank, +100% energy bank and +1 super item slot
Development